Lair of the Freebooters

Lair of the Freebooters is a 1983 role-playing game adventure for Thieves' Guild published by Gamelords.

Contents

Lair of the Freebooters is a supplement which depicts an adventure setting under threat of piracy.[1]

Reception

Chris Hunter reviewed Lair of the Freebooters for Imagine magazine, and stated that "I have no great desire to bring pirates into my AD&D games but if you do, LotF plus TG6 for ship to ship combat rules etc are a good place to start."[2]

Rick Swan reviewed Lair of the Freebooters in Space Gamer No. 73.[1] Swan commented that "Although it's well-presented, roleplayers who've been around awhile have probably run across much of this elsewhere and will find more of the same here. Those with an insatiable taste for the high seas, however, will want to check out the sections on ship weaponry, naval tactics, and crew skills."[1]

gollark: You may have seen that some quadratics have """no solution""" when doing maths. This is not true. The solutions are complex numbers.
gollark: A quadratic is a polynomial of degree 2.
gollark: The "degree" is the maximum amount of variables multiplied together in a monomial; 3 there, because x³ is xxx.
gollark: A polynomial is basically something like x³ + xy² + x + 7; the sum of some monomials, which contain variables and stuff multiplied together.
gollark: Plus trigonometry and exponentials are conveniently merged.

References

  1. Swan, Rick (Mar–Apr 1985). "Adventuring in the World of Thieves' Guild". Space Gamer. Steve Jackson Games (73): 21.
  2. Hunter, Chris (February 1985). "Notices". Imagine (review). TSR Hobbies (UK), Ltd. (23): 42–43.
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