Lair of the Freebooters

Lair of the Freebooters is a 1983 role-playing game adventure for Thieves' Guild published by Gamelords.

Contents

Lair of the Freebooters is a supplement which depicts an adventure setting under threat of piracy.[1]

Reception

Chris Hunter reviewed Lair of the Freebooters for Imagine magazine, and stated that "I have no great desire to bring pirates into my AD&D games but if you do, LotF plus TG6 for ship to ship combat rules etc are a good place to start."[2]

Rick Swan reviewed Lair of the Freebooters in Space Gamer No. 73.[1] Swan commented that "Although it's well-presented, roleplayers who've been around awhile have probably run across much of this elsewhere and will find more of the same here. Those with an insatiable taste for the high seas, however, will want to check out the sections on ship weaponry, naval tactics, and crew skills."[1]

gollark: The problems are similar to ones people are already solving *now*, for distributed systems with offline mode.
gollark: You would need fancy CRDT stuff.
gollark: Each endpoint maintains some set of data and can merge it with incoming data, and is continuously forwarding new data to other things. It's able to answer queries locally based on that set of data.
gollark: Marketing.
gollark: Or just 5.8 EB of bee neuron data.

References

  1. Swan, Rick (Mar–Apr 1985). "Adventuring in the World of Thieves' Guild". Space Gamer. Steve Jackson Games (73): 21.
  2. Hunter, Chris (February 1985). "Notices". Imagine (review). TSR Hobbies (UK), Ltd. (23): 42–43.
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