Lair Point

Lair Point is a point projecting 570 m into Barclay Bay from Robbery Beaches on Byers Peninsula, Livingston Island in the South Shetland Islands, Antarctica and forming the east side of the entrance to Kukuzel Cove. Dominated by Lair Hill (96 m).

Location of Byers Peninsula, Livingston Island in the South Shetland Islands
Barclay Bay and Robbery Beaches from near Basalt Lake on Byers Peninsula, Livingston Island, with left to right Lair Point, Frederick Rocks, Cutler Stack, Nedelya Point and the northern part of Urvich Wall in the middle ground, and Cape Shirreff and Ioannes Paulus II Peninsula in the right background

The point is named descriptively from a large cave on the point used by the early 19th century sealers, relics of whose occupation were found by the Falkland Islands Dependencies Survey in 1957–58.

Location

The point is located at 62°36′54″S 61°02′07″W which is 1.16 km east-southeast of Villard Point and 2.94 km west of Nedelya Point (British mapping in 1968, detailed Spanish mapping in 1992, and Bulgarian mapping in 2005 and 2009).

Maps

  • Península Byers, Isla Livingston. Mapa topográfico a escala 1:25000. Madrid: Servicio Geográfico del Ejército, 1992.
  • L.L. Ivanov et al. Antarctica: Livingston Island and Greenwich Island, South Shetland Islands. Scale 1:100000 topographic map. Sofia: Antarctic Place-names Commission of Bulgaria, 2005.
  • L.L. Ivanov. Antarctica: Livingston Island and Greenwich, Robert, Snow and Smith Islands. Scale 1:120000 topographic map. Troyan: Manfred Wörner Foundation, 2009. ISBN 978-954-92032-6-4
  • Antarctic Digital Database (ADD). Scale 1:250000 topographic map of Antarctica. Scientific Committee on Antarctic Research (SCAR). Since 1993, regularly upgraded and updated.
  • L.L. Ivanov. Antarctica: Livingston Island and Smith Island. Scale 1:100000 topographic map. Manfred Wörner Foundation, 2017. ISBN 978-619-90008-3-0
gollark: Pings exist but I don't think they happen automatically and CC can't trigger them.
gollark: I'd probably also add pings for autoreconnect, UUIDs for messages, maaaaybe a paired fallback server, and set_channels instead of open and close.
gollark: (skynetv2 is the current one, v3 is hypothetical future skynet)
gollark: SPUDNET, which has more active evolution and also possibly asynchronous commands, does have a command ID option in its v4 protocol, which could be backported to skynetv3 or something.
gollark: Fair.

References


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