Konami's Ping Pong
Konami's Ping Pong is a sports arcade game created in 1985 by Konami. It is the first video game to accurately reflect the gameplay of table tennis, as opposed to earlier simplifications like Pong. It was ported to the Amstrad CPC, Commodore 64, Famicom Disk System, MSX, and ZX Spectrum.
Konami's Ping Pong | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Platform(s) | Arcade, Amstrad CPC, Commodore 64, Famicom Disk System, MSX, ZX Spectrum |
Release | Arcade
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Genre(s) | Sports |
Mode(s) | Single-player, 2-player |
Cabinet | Upright |
Display | Raster, standard resolution (Used: 256 x 224) horizontal orientation |
Gameplay
Konami's Ping Pong can be played singleplayer or multiplayer, using 11 point scoring rules; the first player to attain a score of 11 or higher, leading by two points, wins the game (to a maximum of 14-14, at which point the next point wins). The player must win the best of two out of three games in order to beat the match. The playfield is shown from an isometric perspective with the players shown as disembodied hands; players placed on the far-side of the table will find hitting the ball is much more difficult. However, the player is always positioned on the near side during the single player mode. All the essential moves are represented: forehand, backhand, lob, and smash.
The game includes the penguin protagonist from Konami's earlier title Antarctic Adventure on the title screen and as a member of the audience in the game. This penguin would be later be known as Penta. In the introductory animation, a pingpong ball bounces along the table, and finally hits Penta on the head, who appears to faint.
Reception
In Japan, Game Machine listed Konami's Ping Pong on their September 1, 1985 issue as being the nineteenth most-successful table arcade unit of the year.[1]
Ports
In 1985 the game was released by Konami for MSX computers and in 1986 the game was ported to the Amstrad CPC, Commodore 64 and ZX Spectrum by Imagine Software and Bernie Duggs, under the name Ping Pong. Apart from scaled-down graphics and sound due to limited system capabilities, the ports perfectly replicate the arcade gameplay.
In 1987 the game was ported to the Famicom Disk System as Smash Ping Pong and published by Nintendo. Nintendo's character Donkey Kong Jr. replaces Konami's Penta in the crowd. Diskun, a Famicom Disk System Mascot, also replaces Pentarou in a title screen.
Legacy
The game was re-released on the Wii Virtual Console in Japan and the PAL region (the latter got this as an import game under the title Smash Table Tennis).
Smash Ping Pong is slated for release on the Nintendo 3DS, and may feature camera support, 3D support, or analog support. This release was featured amongst other games from the Nintendo Entertainment System and Super NES to be released for the 3DS on a tech demo called Classic Games at E3 2010.[2]
Konami's Ping Pong was made available on Microsoft's Game Room service for its Xbox 360 console and for Windows-based PCs in June 2010.
References
- "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 267. Amusement Press, Inc. 1 September 1985. p. 25.
- http://kotaku.com/5566935/mega-man-2-yoshis-island-among-teased-3ds-sorta+remakes
External links
- Konami's Ping Pong at the Killer List of Videogames
- Information on ZX Spectrum Conversion from CRASH magazine.