Knock-Knock (video game)

Knock-Knock is a 2013 survival horror video game developed and published by Ice-Pick Lodge.[1] It takes place in a two-dimensional side-scrolling environment.[2]

Knock-Knock
Developer(s)Ice-Pick Lodge
Publisher(s)Ice-Pick Lodge
Director(s)Nikolay Dybowski
Platform(s)Microsoft Windows, PlayStation 4, Xbox One
ReleaseOctober 4, 2013[1]
Genre(s)Adventure, survival horror
Mode(s)Single-player

The developers claim that Knock-Knock's design was sent to them by an outsider, and that the production followed his outline.[1][3][4] Its lead designer within Ice-Pick was Nikolay Dybowski.[5] The team based the game's design on the concepts of "obscurity and inevitability", which the company's Vasily Kashnikov called "the two greatest fears". Dybowski remarked that Ice-Pick had to remake "the game twice from scratch" before it managed to strike the right tone.[6]

Knock-Knock was funded through a successful Kickstarter campaign.[7] The game's computer version received "mixed or average reviews" from critics, according to the review aggregation site Metacritic.[8]

References

  1. Marchiafava, Jeff (October 9, 2013). "Review; Knock-Knock". Game Informer. Retrieved June 12, 2019.
  2. Swain, Eric (December 10, 2013). "'Knock Knock'' Is Creepy". Pop Matters. Retrieved June 12, 2019.
  3. Meer, Alec (July 27, 2012). "Knock-Knock. 'Who's There?' Ice-Pick Lodge. 'Uh-Oh.'". Rock, Paper, Shotgun. Retrieved June 12, 2019.
  4. Couture, Joel (November 7, 2013). "Talking Spooky Stuff with Ice-Pick Lodge [Interview]". Mash Those Buttons. Retrieved June 12, 2019.
  5. Mammo, Jordan. "Don't look for order in the horror of Knock-Knock". Kill Screen. Retrieved June 12, 2019.
  6. Khaw, Cassandra (September 27, 2013). "Ice-Pick Lodge on the Making of Monsters". USgamer. Retrieved June 12, 2019.
  7. Rossignol, Jim (October 9, 2013). "Wot I Think: Knock, Knock". Rock, Paper, Shotgun. Retrieved June 12, 2019.
  8. "Knock-knock for PC Reviews". Metacritic. Retrieved June 12, 2019.
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