Knights of the Crystallion

Knights of the Crystallion is a 1990 computer game for the Amiga developed by Bill Williams and published by U.S. Gold.[1] A fantasy-themed adventure game comprising a mix of sub-games with a puzzle element, the game made extensive use of the Amiga computer's Hold-And-Modify (HAM) graphics mode.[2]

Knights of the Crystallion
Developer(s)Bill Williams
Publisher(s)U.S. Gold
Composer(s)Bill Williams
Platform(s)Amiga
Release
Genre(s)Adventure, Puzzle
Mode(s)Single-player

Psygnosis was offered the game before U.S. Gold, but turned it down for being too weird.[3]

Development

Williams, on Knights of the Crystallion:

Knights was the game I threw the most of my soul into, out of all the games I ever did. Knights was my attempt to draw the industry into a different direction. It was going to be my epic, it was going to be my masterpiece—we called it a cultural simulation—and I thought I could pull it off.[4]

Reception

Amiga Format wrote, "the hypnotic quality will keep you playing for hours at a time," and gave an overall score of 91%.[2]

In 2018, BoingBoing called Knights of the Crystallion "the wonderfully weird and impenetrable magnum opus of legendary game designer Bill Williams, which baffled Amiga owners."[3]

gollark: Especially for strings.
gollark: Doubly linked lists are not acceptable.
gollark: Hmm, what if an infinite memory device with some sort of low-end-microcontroller-grade processor hooked up, connected to the infinite processing and 1KiB of memory thing, over some sort of relatively high-latency link?
gollark: You can't solve the halting problem because it can't run turing machines because 1KiB of RAM.
gollark: The cube will explode if you try that.

References


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