Knights of the Crystallion

Knights of the Crystallion is a 1990 computer game for the Amiga developed by Bill Williams and published by U.S. Gold.[1] A fantasy-themed adventure game comprising a mix of sub-games with a puzzle element, the game made extensive use of the Amiga computer's Hold-And-Modify (HAM) graphics mode.[2]

Knights of the Crystallion
Developer(s)Bill Williams
Publisher(s)U.S. Gold
Composer(s)Bill Williams
Platform(s)Amiga
Release
Genre(s)Adventure, Puzzle
Mode(s)Single-player

Psygnosis was offered the game before U.S. Gold, but turned it down for being too weird.[3]

Development

Williams, on Knights of the Crystallion:

Knights was the game I threw the most of my soul into, out of all the games I ever did. Knights was my attempt to draw the industry into a different direction. It was going to be my epic, it was going to be my masterpiece—we called it a cultural simulation—and I thought I could pull it off.[4]

Reception

Amiga Format wrote, "the hypnotic quality will keep you playing for hours at a time," and gave an overall score of 91%.[2]

In 2018, BoingBoing called Knights of the Crystallion "the wonderfully weird and impenetrable magnum opus of legendary game designer Bill Williams, which baffled Amiga owners."[3]

gollark: Basically, any disk you make *will not be run unsandboxed* on a regular potatOS install.
gollark: <@151391317740486657>
gollark: > can i reverse engineer potatOSYep!> and make my own omnidiskNope!
gollark: Or I guess you could compile your whole thing including the license verification to bytecode.
gollark: <@154361670188138496> I mean, kind of. Thing is, OmniDisks\™ are basically only useful for getting around PotatOS sandboxing. So if they can't do that the disk is useless.This sort of "only useful in an environment you fully control" sandboxing is the only workable sort.

References


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