King's Bounty: Armored Princess

King's Bounty: Armored Princess is a strategy video game developed for Microsoft Windows by Katauri Interactive and published in most regions by 1C Company in 2009. It is the sequel to the strategy game King's Bounty: The Legend, which is itself based on concepts from the much older King's Bounty developed years earlier by New World Computing. While the mechanics of the game do not differ significantly from that of the previous year's release, it features a new heroine and other minor new elements. Its expansion pack King's Bounty: Crossworlds was released in 2010.

King's Bounty: Armored Princess
Developer(s)Katauri Interactive
Publisher(s)1C Company
SeriesKing's Bounty
EngineTheEngine
Platform(s)Cloud (OnLive)
Microsoft Windows
Release
  • RU: April 10, 2009
  • NA: November 20, 2009
  • UK: March 19, 2010
Genre(s)Tactical role-playing
Mode(s)Single-player

Plot

King's Bounty: Armored Princess begins 10 years after the previous title, King's Bounty: The Legend, with the world of Darion being almost completely overrun by hordes of demons. In a last-ditch effort to obtain assistance for a besieged kingdom, a powerful spell is cast which opens a portal to another world, the world of Teana. Playing as Princess Amelie, the player ventures through this portal in search of the legendary knight Sir Bill Gilbert. Upon arriving in this alternate world, Bill Gilbert is nowhere to be found, but the inhabitants provide a number of their own quests, including a search for eight magical stones with the powers of the gods.

Gameplay

Armored Princess maintains many of the same game conventions used in The Legend. The player again chooses from one of three different classes (warrior, paladin or mage) and recruits up to five different squadrons of troops at any given time in order to fight battles. Troops are recruited from various locations in the game, with a limit on the maximum size of each unit determined by the character's "Leadership" statistic. In combat, troops are then assisted by the player's character through the use of magic, passive bonuses, and a new element, Amelie's pet baby dragon.

The world map is broken up into a number of different islands which can be navigated between via ship. Each island generally has troops of certain types and foes of a certain level range, giving each island a distinctive identity. The player can only travel to islands for which the player has discovered a map, and this mechanic is used to slowly provide additional islands for the player to visit as he or she explores the previous islands. At some point during play, the player's mount gains the ability to fly, making dodging enemies and traversing each island easier.

Upon first reaching the world of Teana, Princess Amelie obtains a pet baby dragon. The player chooses the dragon's color and base abilities, and it then travels with the princess for the remainder of the game. During combat, the dragon can be summoned to attack foes or otherwise influence the battle using the player's accumulated rage. This mechanic replaces the Spirits of Rage from the previous title, and like the Spirits, the dragon cannot be attacked or harmed by enemies. After each use of an ability, the baby dragon must sleep for at least one turn, possibly longer, before being able to be called on again.

In addition, the player can choose from among several companions met over the course of the game to travel with. A companion can carry additional pieces of equipment (providing additional bonuses), and each companion has a unique ability. Companions take the place of wives from The Legend, although they act in much the same way.

Release

Promotion at IgroMir 2008

The title was first announced in November 2008,[1][2] with the first release being the Russian version on April 10, 2009. The Polish version was released on October 23, 2009, while the North American version was released on November 20, 2009.[3] Serving as an alternate publisher, Focus Multimedia published the title in the UK on March 19, 2010.[4] Dtp entertainment published on April 2010 the German-language edition of Armored Princess.[5] An expansion pack, King's Bounty: Crossworlds, was released in 2010, with a rebalanced and extended campaign, as well as two additional ones, and an editor to create additional content.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings80.83%[6]
Metacritic82/100[7]
Review scores
PublicationScore
Eurogamer8/10[8]
Game Informer8.75/10[9]
GameSpot8/10[10]
RPGamer3/5[11]
Gaming Nexus8.5/10[12]
GameStar83/100[13]
Multiplayer.it8.2/10[14]

The game holds a score of 83/100 on Metacritic and an aggregate score of 80.83% on GameRankings.[6][7] The game was awarded a review score of 8/10 by Alec Meer of Eurogamer.[8] Brett Todd of GameSpot also awarded it the same score praising its gameplay and characters while criticising its visual and sound quality.[10] Adam Beissener of Game Informer gave it a review score of 8.75/10, comparing its gameplay to the classic title of Heroes of Might and Magic.[9] Anna Marie Neufeld gave it a score of 3/5 praising its strategic gameplay while criticising it for its hard difficulty.[11] Tyler Sager gave it a score of 8.5/10 calling it a solid standalone installment in the King's Bounty series.[12]

gollark: Again, how are you going to quantify that in every job ever without there being some financial incentive for it to make a little sense?
gollark: I was asking about King's proposal. Yours is different.
gollark: So I do in fact still have to work?
gollark: Also, commodity doesn't mean luxury.
gollark: How do you intend to quantify "labour"? Because hours worked is stupid.

References

  1. "King's Bounty: Armored Princess Announcement". WorthPlaying. 2008-11-07.
  2. "King's Bounty: Princess in Armor Announced". GameBanshee. 2008-11-07. Archived from the original on 2009-02-23.
  3. "King's Bounty: Princess in Armor Announced, English Version". IC Company. 2009-10-31.
  4. "Focus Multimedia Announces the Retail Release of King's Bounty: Armored Princess". Gamasutra.com. 2010-03-10.
  5. "King's Bounty - Armored Princess PC". dtp-entertainment.com. Retrieved February 8, 2012.
  6. "King's Bounty: Armored Princess reviews on GameRankings". GameRankings. CBS Corporation. Retrieved September 7, 2014.
  7. "King's Bounty: Armored Princess reviews on Metacritic". Metacritic. CBS Corporation. Retrieved September 7, 2014.
  8. Alec Meer (November 20, 2009). "King's Bounty: Armored Princess review on Eurogamer". Eurogamer. Gamer Network Ltd. Retrieved September 7, 2014.
  9. Adam Beissener (November 24, 2009). "King's Bounty: Armored Princess review on Game Informer". Game Informer. GameStop. Retrieved September 7, 2014.
  10. Brett Todd (January 4, 2010). "King's Bounty: Armored Princess review on GameSpot". GameSpot. CBS Corporation. Retrieved September 7, 2014.
  11. Anna Marie Neufeld. "King's Bounty: Armored Princess review on RPGamer". RPGamer. Retrieved September 7, 2014.
  12. Tyler Sager (January 27, 2010). "King's Bounty: Armored Princess review on Gaming Nexus". Gaming Nexus. Retrieved September 7, 2014.
  13. Martin Deppe (November 23, 2009). "King's Bounty: Armored Princess review on GameStar" (in German). GameStar. Retrieved September 7, 2014.
  14. Umberto Moioli (January 12, 2010). "King's Bounty: Armored Princess review on Multiplayer.it". Multiplayer.it (in Italian). NetAddiction S.r.l. Retrieved September 2, 2014.
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