Killer Loop

Killer Loop (also known as MagForce Racing) is a futuristic racing game released in 1999. It was developed by VCC Entertainment and published by Crave Entertainment.[1]

Killer Loop
Developer(s)VCC Entertainment
Publisher(s)Crave Entertainment
Platform(s)Playstation, Microsoft Windows, Dreamcast
ReleasePlayStation
PC
Dreamcast
Genre(s)Racing video game 
Mode(s)Multiplayer
single-player 

Reception

Jeff Lundrigan reviewed the PlayStation version of the game for Next Generation, rating it two stars out of five, and stated that "Six tracks and six vehicles spread over four classes with no two-player mode – you do the math. Although a competent effort, this is the definition of a placeholder title, and you've seen it all before."[2]

GameSpot said for the Dreamcast version, "Wipeout fans would do well to give Mag Force Racing a shot, at least as an interim solution until Fusion hits.". They awarded this version a 6.9 (fair).[3] For the PlayStation version, "Killer Loop has enough differences to give it its own identity, ruining perfectly good lines such as "Wipeout done by a cover band.". This version earned a score of 6.1 (fair).[4]

Jeff Lundrigan reviewed the Dreamcast version of the game for Next Generation, rating it two stars out of five, and stated that "There's nothing here you haven't seen done before and done better."[5]

IGN.com was divided between the PS and PC versions of the game. On one hand, the PC version was well-received earning a score of 8.1 (Great), with IGN.com stating, "Who ever thought the Germans could be so hip?"[6] However, the PS version wasn't met with much enthusiasm, with IGN.com saying, "Brace for a speedy but uninspired race." This version only scored a 4.8 (Bad).[7]

Demo Release

The Hawaii level of this game was released as a demo with the tune 'Coppermine' from the soundtrack to accompany it. The demo was featured on an Official UK Playstation Magazine free demo disc (number 52) in December 1999. This helped to advertise the game for the Playstation console.

Development team

Some of the developers who worked on this game (including Tammo 'kb' Hinrichs), whose names appear in the default high scores, went on to form the Farbrausch group of the Demoscene.

References

  1. IGN.com: Killer Loop
  2. Lundrigan, Jeff (January 2000). "Finals". Next Generation. Vol. 3 no. 1. Imagine Media. p. 98.
  3. Dreamcast version review
  4. PlayStation version review
  5. Lundrigan, Jeff (September 2000). "Finals". Next Generation. Vol. 3 no. 9. Imagine Media. p. 103.
  6. PC review
  7. PS review
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