Killed Until Dead
Killed Until Dead is an adventure game developed by Artech and published by Accolade in 1986. It was released on Apple II, Amstrad CPC, Commodore 64, and ZX Spectrum. It has been described as a mix between Cluedo and a logic puzzle.
Killed Until Dead | |
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Developer(s) | Artech |
Publisher(s) | |
Platform(s) | Amstrad CPC, Apple II, Commodore 64, ZX Spectrum |
Release | 1986 |
Genre(s) | Adventure |
Plot
Five mystery writers have gathered at a mansion and one of them plans to murder another. The player takes the role of Hercule Holmes, who must piece together all aspects of the crime in order to solve the case. The player can search suspect's rooms, confront them with evidence, and order cameras to record secret meetings.
Reception
Crash magazine deemed Killed Until Dead both involved and highly entertaining.[1] Aktueller Software Markt gave the game a score of 80%,[2] while Happy Computer offered a rating of 76%.[3] Computer and Video Games praised the humorous cartoon animations and frequent sound effects.[4][5] Comparing Killed Until Dead to Clue, Compute!'s Gazette liked the game's user interface, note system, and humor, concluding that it "fits in very well with Accolade's impressive line of 64 software". and [6]
References
- Eddy, Mark Caswell, Paul Sumner/Glancey(?), Richard. "CRASH 42 - Killed Until Dead". www.crashonline.org.uk.
- "Aktueller Software Markt (ASM) Magazine (April 1987)". 1 April 1987 – via Internet Archive.
- "Kultpower Archiv: Komplettscan Happy Computer Spielesonderheft 4 (1986)". www.kultpower.de.
- "Computer & Video Games - Issue 066 (1987-04)(EMAP Publishing)(GB)". 1 April 1987 – via Internet Archive.
- Hunkins, Art (July 1987). "The Final Cartridge". Compute's Gazette. pp. 44, 46. Retrieved 2019-05-21.
- Randal, Neil (July 1987). "Killed Until Dead". Compute's Gazette. pp. 46–47. Retrieved 2019-05-21.