Kill Switch (video game)

Kill Switch (stylized as kill.switch) is a third-person shooter video game developed by Namco USA in 2003 for the PlayStation 2, Xbox and Microsoft Windows. A Game Boy Advance port was released in 2004. The GBA port was created independently of Namco, due to a licensing deal with Destination Software.[5] The PAL release of the PS2 port came with a demo of SOCOM II: U.S. Navy SEALs on a separate disc.

Kill Switch
Developer(s)Namco USA[1]
Visual Impact (GBA)
Publisher(s)Namco
Destination Software (GBA)
Designer(s)Chris Esaki[2]
Programmer(s)Gil Colgate
Writer(s)Alvin Muolic
Composer(s)Kevin Manthei
EngineRenderWare
Platform(s)PlayStation 2
Xbox
Windows
Game Boy Advance
Release
Genre(s)Third-person shooter
Mode(s)Single player, multiplayer

The most distinguishing characteristic of Kill Switch is its cover system, a mechanic that has the player character taking cover behind objects and around corners in a manner similar to Namco's own Time Crisis series of light gun shooters as well as Koei's third-person shooter WinBack[6] and Hideo Kojima's stealth game Metal Gear Solid 2: Sons of Liberty.[7] However, Kill Switch was the first third-person shooter to feature the cover system as its core game mechanic, though Gears of War would popularize it.[8]

Story

Protagonist Nick Bishop (voiced by Marcus McCollum) is a super-soldier remotely controlled via direct neural connection by a man known only as "Controller" (voiced by Chuck McQuary) in a series of combat missions designed to bring "the North" and "the West" to war. Profiteer Archer (voiced by Adam Baldwin) plans to benefit by selling the technology used to control Bishop, who gives Controller headaches on recollection of suppressed memories featuring a woman and the phrase "Say my name". Moments before launching a biological warhead, Controller is killed by a surge triggered when a woman known as "Duchess" (voiced by Adrienne Wilkinson) seizes control of Bishop. Sent to attack Controller's base, Bishop's memories are eventually restored: the woman from his memories was his new wife, who Archer killed when he captured Bishop to sell the technology inside him. Freed, Bishop kills Archer in a final assault and walks away.

Reception

The 'Offensive Cover System' (OCS) in the game was one of the foundations for modern cover systems in third-person shooter video games
Reception
Aggregate scores
AggregatorScore
GameRankings78.34%[9]
Metacritic(PC) 66/100[10]
(PS2) 73/100[11]
(XBOX) 75/100 [12]
Review scores
PublicationScore
GamePro[13]
GameSpot6.9 / 10[14]
GameZone8.5 / 10[15]
IGN8 /10[16]
OPM (US)
PlayB+[13]
GMR8 / 10[13]
Loaded8.2 / 10[13]
UGOA-[13]

Kill Switch received a wide range of reviews across all platforms, with the Xbox version receiving a score of 75 out of 100 on Metacritic, indicating “generally favorable reviews“, while the PC and PS2 versions received scores of 66 and 73 out of 100 respectively, indicating “mixed or average reviews“. Criticism was directed towards its thin plot and simplistic level design, while the gameplay mechanics, especially the cover system, were lauded and considered engaging. It was compared to the Time Crisis series. The Xbox version of the game was said to possess enhanced graphics over the PS2 version. GameSpot awarded the Xbox version a 6.9 out of 10.[17]

The GBA version of the game was similarly received, with IGN calling it a "solid portable action title" and awarding it a 7.5 out of 10.[5]

Legacy

Kill Switch is best remembered for its cover system as a core game mechanic,[8] and for introducing the blind fire mechanic to the cover system.[18] Several shooters took inspiration from Kill Switch and implemented similar cover systems. In the design of Gears of War, lead developer Cliff Bleszinski of Epic Games credits Kill Switch's cover system as one of the influences they put into the game's design,[19] as Kill Switch's lead designer Chris Esaki was employed by Epic Games and was involved in the development of Gears of War.[2]

Naughty Dog's Uncharted: Drake's Fortune, which began development in 2005 and was released in 2007,[20] also took inspiration from Kill Switch, which Uncharted's lead designers Evan Wells and Amy Hennig credited as inspiration for the game's cover system.[21] Other examples of shooters that featured Kill Switch-inspired cover systems include the 2005 third-person shooter CT Special Forces: Fire for Effect,[22] and the 2006 games Tom Clancy's Rainbow Six: Vegas,[23] a first person shooter released in the same month as Gears of War,[24] and Killzone: Liberation, an isometric shoot 'em up released a month before Gears of War.[6]

gollark: Not significantly.
gollark: The individual data points do not have much effect. The aggregate does, but *I cannot change that*.
gollark: I mean, if it would be 1 good if everyone did X, but 0.000001 good if I did X, then the possibility of 1 good which I *can't cause* doesn't affect the goodness of me doing it, unless you expect that I can cause that, which is probably wrong.
gollark: Which is correct, though?
gollark: Those are literally the complements of each other, so you can't have one matter and the other not matter.

References

  1. "kill.switch". GameSpy. Retrieved June 30, 2018.
  2. "Gears of War: Five Things You Didn't Know". TeamXbox. September 29, 2006. Archived from the original on September 28, 2011. Retrieved June 30, 2018.
  3. https://pegi.info/search-pegi?q=kill.switch&op=Search&filter-age%5B%5D=&filter-descriptor%5B%5D=&filter-publisher=&filter-platform%5B%5D=&filter-release-year%5B%5D=&page=1&form_build_id=form-xXHFuRFeG0q2iXgaWUTnLG7r4FrwYAr_gwrt2Doh63U&form_id=pegi_search_form
  4. https://pegi.info/search-pegi?q=kill.switch&op=Search&filter-age%5B%5D=&filter-descriptor%5B%5D=&filter-publisher=&filter-platform%5B%5D=&filter-release-year%5B%5D=&page=1&form_build_id=form-xXHFuRFeG0q2iXgaWUTnLG7r4FrwYAr_gwrt2Doh63U&form_id=pegi_search_form
  5. Craig Harris (2004-10-01). "IGN kill.switch Review". Gameboy.ign.com. Retrieved 2011-07-06.
  6. Brian Ashcraft (January 20, 2010). "How Cover Shaped Gaming's Last Decade". Kotaku. Retrieved 2011-03-26.
  7. Lindsay, Stuart (2009-12-02). "Did Gears of War Innovate the Cover System". Planet Xbox 360. Archived from the original on February 16, 2009. Retrieved 2009-12-12.
  8. "Why Vanquish will make Gears Of War obsolete". Play. July 19, 2010. Retrieved June 30, 2018.
  9. "kill.switch for Xbox". GameRankings. 2003-10-28. Retrieved 2011-07-06.
  10. https://www.metacritic.com/game/pc/killswitch
  11. https://www.metacritic.com/game/playstation-2/killswitch
  12. https://www.metacritic.com/game/xbox/killswitch
  13. "kill.switch Reviews and Articles for Xbox". GameRankings. Retrieved 2011-07-06.
  14. Gerstmann, Jeff (2003-10-28). "kill.switch Review, kill.switch PlayStation 2 Review". GameSpot.com. Retrieved 2011-07-06.
  15. "kill.switch - PS2 - Review | GameZone.com". Xbox.gamezone.com. Archived from the original on 2011-08-07. Retrieved 2011-07-06.
  16. Jeremy Dunham (2003-10-27). "kill.switch - PlayStation 2 Review at IGN". Ps2.ign.com. Retrieved 2011-07-06.
  17. Gerstmann, Jeff (2003-10-28). "kill.switch Review, kill.switch Xbox Review". GameSpot. Retrieved 2011-07-06.
  18. "Kill.Switch & Gladius Go Gold". IGN. October 6, 2003. Archived from the original on July 5, 2011.
  19. "GDC 07: Cliffy B disassembles Gears, mentions sequel". GameSpot. March 12, 2007. Retrieved 2007-07-05.
  20. Randolph Ramsay (2007-10-26). "Q&A: Naughty Dog on Uncharted". GameSpot AU. Archived from the original on 2011-09-20. Retrieved 2008-08-11.
  21. "Uncharted: Drake's Fortune Afterthoughts". 1UP.com. January 10, 2008. Archived from the original on January 21, 2012. Retrieved June 30, 2018.
  22. "CT Special Forces Fire For Effect Review". VideoGamer.com. April 24, 2005. Archived from the original on September 27, 2012. Retrieved June 30, 2018.
  23. "Tom Clancy's Rainbow Six: Vegas 2 – Review". Game Critics. July 17, 2008. Archived from the original on November 21, 2008. Retrieved June 30, 2018.
  24. "Tom Clancy's Rainbow Six Vegas Review". GameSpot. Archived from the original on January 30, 2011. Retrieved June 30, 2018.
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