Kaw River Railroad

The Kaw River Railroad (reporting mark KAW) is a Kansas City, Missouri railroad, established in June 2004. Twelve miles of original track served the Kansas City Southern Railroad and its customers in Kansas City and Union Station. The original KAW was a Kansas City Southern Railway Company property and was the first shortline Watco Companies began operating for KCS, serving customers in the Greater Kansas City area and interchanges with the BNSF, KCS, and UP. The April 2005 expansion was a BNSF property serving customers in Clay County, Missouri and interchanges with the BNSF at Birmingham, Missouri. The KCTL interchanges with the BNSF, ICE, KCS, NS and UP at Kansas City.

Kaw River Railroad
Railroad
IndustryTransportation
FoundedJune 2004
Headquarters,
United States of America
ProductsIron and steel, corn starch, lumber products and aggregates
Number of employees
25
ParentWatco Companies
Websitewww.watcocompanies.com

The KAW operations office is located in Kansas City, Kansas and Customer Service is located in both Pittsburg and Kansas City, Kansas.

Collectively, the KAW and KCTL handle approximately 15,000 carloads of animal byproducts, chemicals, plastics and industrial products annually. The KAW also has a transload site available for handling dry bulk products and other carload traffic.[1]

Additions and expansions

The Kaw expanded from its original form in April 2005 by adding 16 miles of track from Birmingham, Missouri to Kearney, Missouri. In March 2006 the KAW took up operations for the Kansas City Terminal Railway (KCTL),adding more than 30 customers. In May 2007, nearly 15 miles of industrial track was added to serve customers of the Bedford Yard.

gollark: I need to somehow autodetect exploit-looking stuff and have PCSC upload it for analysis.
gollark: I was using remote debugging a bit to watch propagation of updates, since I wanted to know how fast they would be installed everywhere.
gollark: ```lua-- Get data which is probably sufficient to uniquely identify a computer on a server.function _G.get_host() return { label = os.getComputerLabel(), ID = os.getComputerID(), lua_version = _VERSION, CC_host = _HOST, build = _G.build_number, craftOS_version = os.version(), debug_available = _G.debug ~= nil, ingame_location = location, SPF_server = SPF.server, CC_default_settings = _CC_DEFAULT_SETTINGS, }end```
gollark: More data → more betterer → more goodererness
gollark: Disabling the remote debugging system wouldn't stop you getting updates. Those are automated. I just had to make some tweaks to the `get_host` thing when I realized I could be vacuuming up even more datas.

References

  1. "Archived copy". Archived from the original on 2012-08-12. Retrieved 2012-08-06.CS1 maint: archived copy as title (link)
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