Jungler

Jungler is an arcade maze game developed by Konami and released in 1981. Distributed by Stern in the United States beginning in 1982,[1] the game has players controlling a multi-segmented creature attempting to destroy similar enemy creatures by either shooting them or eating them.

Jungler
North American arcade flyer from Stern
Developer(s)Konami
Publisher(s)Stern Electronics
Platform(s)Arcade (original)
Tomy Tutor, Arcadia 2001
ReleaseDecember 1981
Arcade, Tomy Tutor
1982
Arcadia 2001
Genre(s)Maze
Mode(s)Single-player, 2 players alternating
CabinetVertical
CPU1 × Z80 @ 3.072 MHz
Sound1 × Z80 @ 1.79 MHz
2 × AY-3-8910 @ 1.79 MHz
DisplayRaster, 224 x 288 pixels, 96 colors

Gameplay

The player controls the white creature. The others are enemies.

In Jungler, the player controls a white, multi-segmented animal inside a blue maze. Also inside the maze are three enemy creatures similar to that of the player. The object of the game is to eliminate the enemy creatures before one of them eliminates the player. When all three enemies are defeated, the player advances to the next maze.

The enemy creatures appear in one of three colors: red, yellow or green. Red creatures are longer in length than the player, and as such a collision with the creature will cost the player one life. Yellow creatures are the same length as the player, thus posing no harm upon a collision. Green creatures are shorter than the player, and will be devoured by the player's creature if they collide. The player can shoot at the creatures, with each hit reducing the number of segments by one. As segments are removed, the creatures are able to move faster, thus making them harder to catch and eliminate.

Points are scored for shooting the creatures, as well as for collecting pieces of fruit that appear in the maze at random locations. These fruits will also add an extra segment to the player's creature.

Ports

The only contemporary home system ports of Jungler were by Emerson for the Tomy Tutor in 1981[2] and also for Emerson's Arcadia 2001 console in 1982.[3] Gakken made a tabletop handheld game of Jungler in 1982 as part of a series of flip-top games with VFD screen and magnifying Fresnel lens.[4]

Legacy

Much in the way that Space Panic remained obscure, but a home clone from Broderbund was a hit in the guise of Apple Panic, the Jungler concept found success in a computer clone, also from Broderbund: Serpentine.

Jungler was one of the first titles made available by Microsoft for its now defunct Game Room service for the Xbox 360 and Games for Windows – Live in March 2010.

World record

In May 1983, Joe Startz of Kenosha, Wisconsin set the Jungler world record with a score of 180,720 points.[5]

gollark: <@102436520559910912> That's just an anonymous async function, so yes, it won't run if you don't do anything with it.
gollark: To just waste CPU cycles, this has worked for me before when I wanted to do that for some evil reason or other, but it's probably not very sound:```cvolatile long long int i = 0;while (i < [a big number]) { i++; }```
gollark: Oh right, probably.
gollark: If you do just need to make it do something for a bit, maybe just```cfor (int i = 0; i < 100000000; i++) {}```or something would work, though compilers are getting crafty and might optimize it.
gollark: Is there some reason you can't just use whatever language's equivalent of `sleep(1)` or something?

References

  1. "Jungler video game". ArcadeHistory.com. Retrieved 2010-07-02.
  2. "Tomy Tutor Cartridge, Software and Peripherals Catalogue". Retrieved 2015-07-13.
  3. "Arcadia 2001". Emerson Arcadia 2001 Game Guide. Retrieved 2010-07-02.
  4. "Gakken Jungler". Handheld Museum.
  5. "Jungler world record". TwinGalaxies.com. Archived from the original on 2010-05-27. Retrieved 2010-07-02.
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