JrMan

jrMan renderer is an open-source version of the Reyes rendering algorithm used by Pixar's PhotoRealistic RenderMan, implemented in Java by Gerardo Horvilleur, Jorge Vargas, Elmer Garduno and Alessandro Falappa.

jrMan
Screenshot of jrMan 0.4
Developer(s)jrMan Team
Stable release
0.4 / February 20, 2007
Operating systemCross-platform
PlatformJava
TypeRenderer
LicenceGPL
Websitehttp://www.jrman.org/

jrMan is available under the GNU General Public License (GPL)

Current version

Release 0.4

Features

Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive.

Supported primitives

Sphere, Torus, Cone, Disk, Cylinder, Paraboloid, Hyperboloid, Points, Patch "bilinear" and "bicubic" (all basis & rational), Polygon, PointsPolygon, ObjectInstance, PatchMesh, NuPatch, Curves "linear" and "cubic" (also rational).

Features not yet implemented

Shading language compiler, Motion blur, Depth of field, Level of detail, CSG, Trim curves, Subdivision surfaces, General Polygons.

gollark: That can be arranged.
gollark: Hell is best served cold. Or was that revenge? Maybe something like that.
gollark: Also, anyone want to live in hell?
gollark: Where did I put my shulker box?
gollark: I have 6 furnaces.

See also

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