John W. Ratcliff

John W. Ratcliff (born 1961) is a game developer best known for creating 688 Attack Sub and SSN-21 Seawolf. [1][2]

Biography

John Ratcliff began his career as a software developer writing educational software as well as computer programs supporting cardiovascular research at the St. Louis University Hospital. Together with John A. Obershelp in 1988 he developed the Ratcliff/Obershelp pattern-matching algorithm also known as Gestalt Pattern Matching to improve educational software.[3]

In conjunction with game publisher Electronic Arts in 1987, he helped create one of the first 256 color MCGA games, 688 Attack Sub. Several years later, he followed up with a sequel entitled SSN-21 Seawolf, and in 1997 released the game Scarab.

His most recent released title was as lead engine programmer for PlanetSide, published by Sony Online Entertainment. Ratcliff is also credited in Car & Driver (1992) and MechWarrior 2: 31st Century Combat (1995).

Ratcliff continues to be an active member of the game development community and has been a contributing author to such magazines as Dr. Dobb's Journal. In 2006, he worked for AGEIA, where his role was to provide open source tools and technology to facilitate the integration of physics into games. Ratcliff is also a frequent speaker at industry conferences, with a focus on computer technology and algorithms.

Ratcliff also founded the discussion forums, which he called Atheist Apologetics Research Ministry in parody of Christian Apologetics and Research Ministry (CARM) and which, despite its name, did not promote atheism or any particular philosophy, but rather sought to allow greater latitude in discussions than did CARM's forums. He turned the forum over to another user in December 2006.

Personal Life

He married Lori Mcghee and had 2 children: Johnny Ratcliff and Lauren Ratcliff. He adopted his son Doug Ratcliff while married to Lori. He then married Terry Ratcliff and had another daughter, Alex.

Works

gollark: Ooh. What's the maximum level?
gollark: - Weapons have a cooldown of 1 hour. Therefore, it is best to go around firing them every hour or so.- Firing weapons at people's stuff is required to level up and get new decorations.- If you wait a long time, people will probably have better equipment than you, so you will get even less XP.
gollark: Why?
gollark: You just need to wait and/or pick up the snow lying around.
gollark: I have some theories on the (very limited) possible utility of walls, but no solid evidence regarding them.

References

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.