John Preston Bailey

John Preston Bailey (born May 2, 1951) is a United States District Court Judge of the United States District Court for the Northern District of West Virginia.

John Preston Bailey
Chief Judge of the United States District Court for the Northern District of West Virginia
In office
2008–2015
Preceded byIrene Patricia Murphy Keeley
Succeeded byGina Marie Groh
Judge of the United States District Court for the Northern District of West Virginia
Assumed office
March 19, 2007
Appointed byGeorge W. Bush
Preceded byFrederick Pfarr Stamp Jr.
Personal details
Born
John Preston Bailey

(1951-05-02) May 2, 1951
Wheeling, West Virginia
EducationDartmouth College (A.B.)
West Virginia University College of Law (J.D.)

Education and career

Born in Wheeling, West Virginia, Bailey received an Artium Baccalaureus degree from Dartmouth College in 1973 and a Juris Doctor from West Virginia University College of Law in 1976. He was a law clerk to Judge Charles H. Haden II of the United States District Court for the Northern and Southern Districts of West Virginia from 1976 to 1978. He was in private practice in Wheeling from 1978 to 2007, also serving as an assistant prosecuting attorney of Ohio County from 1985 to 1986, and a special assistant prosecuting attorney of Marshall County from 1985 to 1990.

Federal judicial service

On January 9, 2007, Bailey was nominated by President George W. Bush to a seat on the United States District Court for the Northern District of West Virginia vacated by Frederick Pfarr Stamp Jr. Bailey was confirmed by the United States Senate on March 15, 2007, and received his commission on March 19, 2007. He served as chief judge of the district from 2008 through 2015.

Sources

Legal offices
Preceded by
Frederick Pfarr Stamp Jr.
Judge of the United States District Court for the Northern District of West Virginia
2007–present
Incumbent
Preceded by
Irene Patricia Murphy Keeley
Chief Judge of the United States District Court for the Northern District of West Virginia
2008–2015
Succeeded by
Gina Marie Groh
gollark: I suppose baidicoot thought "hmm, how might I find whether a player is on a tile I'm rendering". Now, you might think "hmm yes, the solution to this is just to maintain a map of coordinates to entities, or something like that". But no! The game ITERATES OVER ALL PLAYERS FOR EVERY SINGLE TILE.
gollark: Wow this is some very not good code.
gollark: Oh, no, 50 still used 70% CPU.
gollark: Huh, it turns out that this might be indirectly O(players²)...
gollark: this code is HIGHLY not good.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.