Jiří Lábus

Jiří Lábus (born January 26, 1950 in Prague) is a Czech actor. His brother is the Czech architect Ladislav Lábus.[1]

Jiří Lábus
Lábus in Karlovy Vary (2009)
Born (1950-01-26) January 26, 1950
OccupationActor
Years active1977–present

In 1973, he graduated from the Academy of Performing Arts in Prague and joined the theatre Studio Ypsilon, where he remains employed to this day. He also appeared several times as guest actor in other theatres (National Theatre, Theatre Viola, Theatre Ungelt).

He performed several roles in both television and film. He gained popularity in Germany for his role of evil wizard Rumburak in the TV series Arabela.[2] In the 1980s, he gave his voice to a stuffed moderator called in the popular children's TV show Studio Kamarád. He also gave his voice to Marge Simpson in the Czech adaptation of The Simpsons, to the narrator of TV series M.A.S.H., and to ground sloth Sid in Ice Age.

Together with Oldřich Kaiser, he performed as a comedy duo "Kaiser a Lábus",[3] which, in particular, took part in the TV comedy shows Ruská ruleta (Russian Roulette, 1994) and Možná přijde i kouzelník ("Perhaps a Magician Will Come Too", 1982[4]).

Selected performances

  • 2005 – The referee in Ivánek, my friend (Ivánku, kamaráde. Based on wiretrapped phone calls, revealing bribery in Czech soccer)
  • 2003 – Edgar in Play Strindberg by Friedrich Dürrenmatt, Divadlo Ungelt, winner of an unofficial poll organized by portal i-divadlo
  • 1996 – Antoine Boneau in Tete de Meduse by Boris Vian, received Thálie Award
  • 1991 – Casanova in Mozart in Prague
  • Kecal in The Bartered Bride
  • Celestin in Mam'zelle Nitouche

Selected filmography

gollark: This is a possible possibility, yes.
gollark: which could possibly be cool.
gollark: In my `writing_ideas` notes which will probably never be written I have> The world is a simulation, and a very buggy one. You can phase through walls if you walk through them at just the right angle wearing certain colors of T-shirt. Why is the clothing tear resistance code tied into collision detection? Why does it care about color? Nobody knows; it's filled with bizarre legacy code. Occasionally someone finds a really exploitable issue, runs off to certain regions of the world to “test things”, and disappears. Perhaps they manage to escape into reality somehow. Perhaps they're somehow “hired” by the admins to patch further issues. Perhaps they're just deleted to preserve stability.
gollark: (*Ra*, *Off to be the Wizard*, *Wizard's Bane*, and I can't remember any more right now)
gollark: It just needs to be sufficiently unfathomable and complex that most people won't do it.

References

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