Jane Ng

Jane Ng (born January 24, 1987) is a Chinese-American[1] 3D environment artist, best known for her work on Firewatch, The Cave, and Brütal Legend. She currently works at Campo Santo, a game studio that is part of Valve, as a Senior Environment Artist. Other notable works include Stacking, Costume Quest, Spore, and The Godfather.

Jane Ng
Born
Jane Ng

(1987-01-24) January 24, 1987
NationalityAmerican
Alma materSwarthmore College
Notable work
Websitejaneng.com

She graduated from the Swarthmore College in 2001 having studied Studio Arts and Engineering.[2]

Career

Jane Ng has worked in the video game industry for more than 10 years. She started her journey into the video game industry through a summer internship position at Ronin Studios.

After Ronin went out of business she moved on to working at Electronic Arts and began work on Return of the King.[3]

After three years of working at Electronic Arts, she moved to Double Fine Productions where she worked on some of their most defining titles such as Stacking, Costume Quest, and Brutal Legend. Then after 6 years of employment, she moved on to her most notable role as the lead environment artist at Campo Santo as they made their flagship title Firewatch.

gollark: I should see about making some sort of weird replicator ecosystem.
gollark: Some of them are infected with a version which says "osmarks was here", some run an older one.
gollark: Anyway, it's perfectly fine as long as no pages with `repl` in the name get visited.
gollark: Leaving HTML support on on the public demo instance was in fact a poor choice of mine.
gollark: With some fiddling, you can probably make replicators which piggyback on other ones.

References

  1. "How Jane Ng turned the real world into Firewatch - Kill Screen". Kill Screen. 2016-06-22. Retrieved 2017-05-08.
  2. "Making the World of Firewatch". Retrieved 2017-05-08.
  3. "Jane Ng on the Art of Firewatch - The Wayfaring Dreamer". The Wayfaring Dreamer. 2015-06-03. Retrieved 2017-05-08.

Further reading

  • Helper, Jennifer Brandes (2017). Women in game development : breaking the glass level-cap. Boca Raton, FL: CRC Press. pp. 59–66. ISBN 9781138947924.


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