Impire

Impire is a real-time strategy video game developed by Cyanide Studios and published by Paradox Interactive, and released for the PC on February 14, 2013.[2][3][4]

Impire
Developer(s)Cyanide Studios
Publisher(s)Paradox Interactive
Platform(s)Microsoft Windows
ReleaseFebruary 14, 2013
Genre(s)Strategy,[1] dungeon management game

Gameplay

Initial press reactions to Impire drew comparisons with Bullfrog Productions's Dungeon Keeper, a real-time strategy game released in 1997 that received widespread critical acclaim. Alongside Dungeon Keeper, Impire similarly grants the player command over a subterranean empire, with the ability to construct buildings, recruit monsters, and engage minions in combat.[5]

Setting

Within the fictional universe of Impire, the player assumes the persona of Baʿal-Abaddon, a primordial evil summoned from Tartarus and imprisoned in the physical form of a demonic imp, initially forced to serve the incompetent sorcerer Oscar van Fairweather. During the course of Impire, Baal-Abaddon escapes van Fairweather's control and attempts to reconstruct his ancient, nefarious empire under the continent of Ardania.[6]

Development

Shortly after announcing the project on 26 July 2012, Yves Bordeleau, the Studio Director of Cyanide Montreal indicated that Impire was in 'pre-pre-alpha' during his presentation to GameSpot staff. Throughout Bordeleau's demonstration, he frequently referenced the 'scenarios' in the single-player and co-operative campaign setting of Impire, suggesting that the structure of the game is predominantly mission-based.[7]

Reception

Impire holds a score of 45 on Metacritic ("generally unfavorable reviews"). Only one out of 28 examined reviews was favorable.[8]

gollark: Except <@724377429740617798>.
gollark: I know I probably *should* actually do exercise (https://www.reddit.com/r/slatestarcodex/comments/9h2jbi/you_should_probably_lift_weights/ and 192718925 other things) but I apparently don't care enough to actually do so.
gollark: We humans are foolish beings.
gollark: > my behaviour is always optimalunlikely.
gollark: The goal isn't or at least probably shouldn't be to win as much as to both reach a more accurate understanding of things.

References

  1. Matulet Jeffrey (27 July 2012). "Game of Thrones dev announces new strategy title Impire". Eurogamer. Retrieved 28 July 2012.
  2. "Impire Announced". Blues News. 27 July 2012. Retrieved 29 July 2012.
  3. Mudgal, Kartik (28 July 2012). "Paradox announces Impire, a new strategy game". Gaming Bolt. Retrieved 28 July 2012.
  4. Smith, Blaine (27 July 2012). "Paradox Interactive Announce New Strategy MMO, Impire". MMO Game Central. Retrieved 28 July 2012.
  5. Booker, Logan (28 July 2012). "Impire Is A Dungeon Keeper-Inspired PC Game From Paradox And Cyanide". Kotaku. Retrieved 28 July 2012.
  6. "Impire". Strategy Informer. 26 July 2012. Archived from the original on 2 August 2012. Retrieved 28 July 2012.
  7. Yves Bordeleau (2012). Impire - Demo. GameSpot. Event occurs at 4:23. Retrieved 28 July 2012. The main character needs to evolve to regain power over... well, to gain control of Ardania. Basically, he's been summoned by Oscar, and he's been reduced to that little size of an imp, and he wants to regain his power to become the Lord of Ardania. That's his motive, but right now, in that particular scenario, we want to help... help out Oscar van Fairweather, which is the one that summoned you to get the Dust of Broken Hearts, a thing specific to that scenario.
  8. "Impire for PC Reviews", Metacritic, retrieved 2013-10-25
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