Hypaball

Hypaball is a computer game for the Commodore 64 based on a fictitious, futuristic sport and published by Odin Computer Graphics 1986. It was programmed and designed by Marc Dawson with graphics by Andy Rixon and music by Keith Tinman.[2] A ZX Spectrum version followed in 1987, ported by Bernie Duggs.

Hypaball
Developer(s)Odin Computer Graphics
Publisher(s)Odin Computer Graphics
Designer(s)Marc Dawson[1]
Platform(s)Commodore 64, ZX Spectrum
Release
Genre(s)Sports
Mode(s)Single-player

Gameplay

There can be up to three team members that include two strikers and one grounder. The goal of the game is to hit the moving target in the middle, and the ball cannot be held for more than two seconds. The game moves fast, and it is a more modern version of the game Pong.[3]

gollark: The stupid lineage viewer only goes back 11 generations...
gollark: It has gold ancestry, crazy inbreeding at some point, a few prizes, and who *knows* the ancestry beyond that?
gollark: I was just suggesting that I'd do that to make a really messy one.
gollark: I really like "messy" ones, like this >30G incredibly weird nonsensical Aeon.
gollark: This (https://dragcave.net/lineage/DLdkF) with a 2G xenowyrm, then?

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Hypaball". Lemon 64. Retrieved 12 January 2013.
  3. "Hypaball". c64. Retrieved 12 January 2013.


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