Hypaball

Hypaball is a computer game for the Commodore 64 based on a fictitious, futuristic sport and published by Odin Computer Graphics 1986. It was programmed and designed by Marc Dawson with graphics by Andy Rixon and music by Keith Tinman.[2] A ZX Spectrum version followed in 1987, ported by Bernie Duggs.

Hypaball
Developer(s)Odin Computer Graphics
Publisher(s)Odin Computer Graphics
Designer(s)Marc Dawson[1]
Platform(s)Commodore 64, ZX Spectrum
Release
Genre(s)Sports
Mode(s)Single-player

Gameplay

There can be up to three team members that include two strikers and one grounder. The goal of the game is to hit the moving target in the middle, and the ball cannot be held for more than two seconds. The game moves fast, and it is a more modern version of the game Pong.[3]

gollark: 1.5% of the entire economy's output on charitable causes - including local ones - in the most charity-donating country out of all of them - isn't very high in absolute terms, though.
gollark: Well, a better metric might be median % of income donated or something, but I don't know where to get that.
gollark: It would be interesting to see how much of this charity spending is going to nearby or further away causes.
gollark: How tabular.
gollark: Going to check UK next.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Hypaball". Lemon 64. Retrieved 12 January 2013.
  3. "Hypaball". c64. Retrieved 12 January 2013.


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