Hydnocarpus pentandrus
Hydnocarpus pentandrus is a medium sized tree in the family Achariaceae. This dioecious tree grows up to 10m height, in moist deciduous forests of Western Ghats in India. [1]
Hydnocarpus pentandrus | |
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Scientific classification | |
Kingdom: | Plantae |
Clade: | Tracheophytes |
Clade: | Angiosperms |
Clade: | Eudicots |
Clade: | Rosids |
Order: | Malpighiales |
Family: | Achariaceae |
Genus: | Hydnocarpus |
Species: | H. pentandrus |
Binomial name | |
Hydnocarpus pentandrus (Buch.-Ham.) Oken | |
Description
Hydnocarpus pentandrus is a medium sized evergreen tree. Bark is pale brown, mottled with occasional white patches.
Leaves - Simple, alternate, and stipulate. Base obtuse and apex acuminate. Margins crenate serrate or entire.
Flowers- unisexual, greenish yellow, sepals - 5, petals - 5, stamens - 5 to 15
Fruits - Woody berry, 5-7 cm across, brown, rough with uneven surface
Seeds - Numerous, yellowish[1]
gollark: Is anything below `ghc` in the stack implementation details to you?
gollark: The machine code for them is excessively complex too, now, but I suppose you mostly write Haskell and whatnot which is then compiled to that.
gollark: They have ridiculously complex manufacturing processes because the transistors are on the scale of a few hundred atoms, it's crazy.
gollark: Also, with your processor comment, you are kind of underselling the complexity involved. It's not separate transistors, they're all just made on large bits of silicon together and wired up. Billions of them per processor.
gollark: In the case of games, which are basically just *information*, though, you can both use it because it can be copied (assuming no DRM meddling).
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