Hubley, Nova Scotia
Hubley is a residential community within the Halifax Regional Municipality Nova Scotia on Trunk 3 between Upper Tantallon and Timberlea approximately 15 kilometres from Halifax. Until the mid 1990s, Hubley was part of Armdale. The postal code then was B3L 4J3.
Hubley | |
---|---|
Community | |
Hubley | |
Coordinates: 44°40′31″N 63°49′19″W | |
Country | Canada |
Province | Nova Scotia |
Municipality | Halifax Regional Municipality |
Community council | Western Region Community Council |
Planning Area | St. Margarets Bay |
Population (2006 census) | |
• Total | 1,029 |
GNBC code | CAQYR |
Communications
- The first three digits of the postal code are B3Z
- The telephone exchange is 902 876
- Internet: Cable -Eastlink, DSL -Aliant
Statistics
- Total population 1029
- Total dwellings 348
- Total land area: 57.4445 km²
- Many lakes in the area
- Hubley is primarily composed of three subdivisions: Lake of the Woods, Sheldrake Lake and Three Brooks. Lake of the Woods, Sheldrake Lake and Three Brooks are affluent communities. There are several parks in the area, as well as campgrounds and hiking trails.
- Other areas of Hubley include Birch Bear Woods and Five Island Lake Estates, which are smaller areas located near Three Brooks.
- The former Sir John A. Macdonald High School (1969) is located in Hubley. In 2006, a new high school was opened in Tantallon and the building in Hubley became Five Bridges Junior High School.
- Hubley Pizza is the lone corner store.
- The Rails to Trails runs through Hubley, primarily parallel to St Margaret's Bay Road.
Area Lakes
- Sheldrake Lake
- Upper Sheldrake Lake
- Fredrick Lake
- Big Hubley Lake
gollark: Or I could make some sort of horrible very limited CraftOS-PC reimplementation based on the actual Lua library, magically copy whatever OC does, and just make all the `term` calls print TRoR output instead.
gollark: no.
gollark: Hmm, maybe you could get persistence out of CraftOS-PC somehow.
gollark: Well, it would mostly be a somewhat useless shiny toy™, but you could do cool things like remote into it from two devices at once, hook it up to ingame peripherals via some other interface and control it from the browser, or maybe even connect up HTTP listeners.
gollark: I was looking into having browser-based frontends for remotely hosted "cloud" CC VMs.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.