Highway Encounter

Highway Encounter is a computer game released on the Sinclair ZX Spectrum 48K, Amstrad CPC, MSX, Commodore 64, Sharp MZ, and Tatung Einstein by Vortex Software in 1985. It was written by Costa Panayi who also coded Android, Android Two, TLL, Cyclone and Revolution.

Highway Encounter
Cover art
Publisher(s)Vortex Software
Designer(s)Costa Panayi
Platform(s)ZX Spectrum, Commodore 64, Sharp MZ, Amstrad CPC, MSX
Release1985
Genre(s)Action
Mode(s)Single Player

Summary

Highway Encounter is a strategy/action game played from a 3D isometric perspective in which you must successfully chaperone a bomb along a long, straight stretch of highway and into the alien base at the end of it.[1] There are thirty screens to pass through and most are filled with hazards that threaten to block your progress (such as barrels) or destroy you (aliens and explosive mines).

Players control a robotic "Vorton" (resembling a dalek from Doctor Who)[1] and one of the things that provides Highway Encounter with its unique appeal is that the bomb is constantly being pushed onwards by your extra lives - four more Vortons, who accompany you along the highway. A key strategic element to the game is for the player character to travel several screens ahead of the bomb to clear a safe path for it; normally this would be done by temporarily blocking the bomb's forward motion. However, if the bomb is left in an unsafe location, it is possible for all your extra lives to be lost without the player character being destroyed once. Once all spare lives are lost, the player character must manually push the bomb.

Reception

The Spectrum version of the game was voted number 40 in the Your Sinclair Official Top 100 Games of All Time.[2]

Legacy

There is an unfinished and officially unreleased, but available to download version for Atari ST made by Mark Haigh-Hutchinson and graphics by Costa Panayi, from 1990.

Highway Encounter was followed by a sequel, Alien Highway, in 1986.

gollark: Oops. Will fix.
gollark: ```lualocal a={peripheral.find"modem"}print(("%d modem(s) found"):format(#a))local function b(c)for d,e in pairs(a)do c(e)end end;local function f(g)b(function(e)e.open(g)end)end;local function h(g)b(function(e)e.close(g)end)end;f(rednet.CHANNEL_REPEAT)local d,i=term.getCursorPos()local j,k=pcall(function()local l={}local m={}local n=0;while true do term.setCursorPos(1,i)term.clearLine()print(("%d message(s) repeated"):format(n))local o,p,g,q,r=os.pullEvent()if o=="modem_message"then if g==rednet.CHANNEL_REPEAT and type(r)=="table"then local s=r.nMessageID;local t=r.nRecipient;if s and t and(type(s)=="number"or type(s)=="string")and type(t)=="number"and t>=0 and t<=65535 then if not l[s]then l[s]=true;m[os.startTimer(30)]=s;b(function(e)e.transmit(rednet.CHANNEL_REPEAT,q,r)e.transmit(t,q,r)end)n=n+1 end end end elseif o=="timer"then local u=p;local s=m[u]if s then m[u]=nil;l[u]=nil end end end end)if not j then printError(k)end;h(rednet.CHANNEL_REPEAT)```Ultra-minified rednet repeater.
gollark: I think it'd be easier to port Lunatic86 or whatever it is.
gollark: He has no idea what he's doing, I believe.
gollark: Yes, it uses UUIDs.

References

  1. http://www.crashonline.org.uk/20/encounter.htm
  2. "YS Top 100 Games of All Time". Your Sinclair. September 1993.
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