Hexany Audio

Hexany Audio is a Los Angeles-based audio post-production studio which provides custom sound, original music, voice over, audio programming, and sound branding for video games, virtual reality (VR) and interactive media.[1]

Hexany Audio
IndustrySound design, music production
Founded2012
Headquarters
Los Angeles, California
Area served
North America
OwnerRichard Ludlow
Matthew Carl Earl
Number of employees
15-20
Websitehexanyaudio.com

History

Hexany Audio was founded in Boston in 2012 by Berklee College of Music graduates Richard Ludlow, Juan Sebastian Cortés Arango, Richard Gould, and Andy Forsberg.[2][3] The company was initially developed while Ludlow was still a student at Berklee.[4][5]

The company's work has been recognized by the Game Audio Network Guild. In 2017, they won for "Best Music in a Casual/Social Game" for their work on Strike of Kings / Realm of Valor[6] and two years later they were nominated for "Best Game Music Cover/Remix" for their work on Overwatch Contenders.[7]

Credits and clients

Hexany Audio's work includes John Wick: Chronicles,[8] and Just Shapes & Beats.[9]

Hexany has worked on the virtual reality game Blade Runner: Revelations.[10]

gollark: Also, people often want to do things like "restart" which it can't nicely express and end up contorting it horribly.
gollark: REST seems kind of bad to me. It feels kind of layer-violationy using HTTP things to signal application-level statuses, and a lot of the time both ends would have less code just using a RPC-style interface, which has unfortunately fallen out of fashion.
gollark: You pollute everything with variables for no good reason.
gollark: You should likely just be using a table.
gollark: Technically yes but please don't.

References

  1. Kidwell, Emma. "VRDC Speaker Q&A: Richard Ludlow on crafting audio for interactive VR experiences". www.gamasutra.com. Retrieved 2019-05-08.
  2. "Richard Ludlow of Hexany Audio Discusses Giving Life to Interactive Projects Through Sound & Music - Sound & Picture". Sound & Picture. 2018-04-16. Retrieved 2018-04-20.
  3. "Hexany Audio | Berklee College of Music". www.berklee.edu. Retrieved 2019-05-06.
  4. "Hexany Audio, Berklee-Bred Business, Blasts Off | Berklee College of Music". www.berklee.edu. Retrieved 2019-05-06.
  5. Correspondent, Scott Kirsner Globe (August 4, 2017). "Berklee students and grads create a noteworthy niche: music for video games". The Boston Globe. Retrieved 8 May 2019.
  6. "2017 Awards". www.audiogang.org. Retrieved 2018-04-27.
  7. Fogel, Stefanie; Fogel, Stefanie (2019-03-22). "'God of War' Wins Six G.A.N.G. Awards, Including Audio of the Year". Variety. Retrieved 2019-05-06.
  8. Benardello, Karen (27 September 2018). "Stream the Score to Chance6's New COLINA: Legacy Survival Horror Game (Exclusive)". Shockya.com. Retrieved 10 May 2019.
  9. "Just Shapes & Beats (2018) Windows credits". MobyGames. Retrieved 10 May 2019.
  10. "How Blade Runner: Revelations' Sound Brings The World To Life In VR". UploadVR. 2018-05-17. Retrieved 2019-05-08.


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