Heart of Darkness (video game)
Heart of Darkness is a cinematic platform video game developed by French developer Amazing Studio, published by Infogrames Multimedia in Europe and Interplay Productions in North America and distributed by Tantrum Entertainment and Infogrames for PlayStation and Microsoft Windows. A Game Boy Advance port was announced in 2001 but it was never released.
Heart of Darkness | |
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Developer(s) | Amazing Studio |
Publisher(s) | Infogrames Multimedia (Europe) Interplay Productions (North America) Ocean Software (Oceania/Europe) |
Director(s) | Éric Chahi Fabrice Visserot |
Producer(s) | Jon Norledge |
Designer(s) |
|
Writer(s) | Éric Chahi Christian Robert Frédéric Savoir Fabrice Visserot |
Composer(s) | Bruce Broughton |
Platform(s) | PlayStation, Microsoft Windows |
Release | PlayStation Microsoft Windows |
Genre(s) | Cinematic platformer |
Mode(s) | Single-player |
The game places players in the role of a child named Andy as he attempts to rescue his dog who has been kidnapped by shadow-like spectres.[1] The game has about half an hour of storytelling cinematic sequences, thousands of 2D animated frames, and uses pre-rendered background scenery. The game was supervised by game developer Éric Chahi, known for Another World, this time with a team of artists and developers. The game also features an original score by film and television composer Bruce Broughton.
Gameplay
Heart of Darkness is a cinematic platformer in the vein of Eric Chahi's previous game Another World in which players control Andy, who faces various dangers in search of his dog, Whisky. Players progress through the game's linear storyline by navigating various environments and solving puzzles, all whilst attempting to keep Andy from being killed by evil shadows, hungry wildlife, and perilous obstacles. Along with basic movement, such as running, jumping, and climbing, certain sections of the game give Andy additional abilities. The plasma cannon allows Andy to shoot lightning at shadows in order to disintegrate them. The Special Powers, which can also be used offensively against enemies, can additionally be used to grow and destroy trees born from seeds. The player has unlimited tries, with Andy returning to the most recent checkpoint when he is killed.
Plot
The game begins with the protagonist; a young boy known as Andy being abused by his teacher for sleeping in class where it is revealed that he has nyctophobia (fear of the dark). Being instructed that same day by his teacher to watch the solar eclipse, Andy takes his beloved dog Whisky to the park where dark forces steal Whisky away, prompting Andy to use his assortment of inventions and machines to get him back. Andy travels to another world called the Darkland in a homemade spaceship which promptly crashes and he has to face an assortment of obstacles to rescue Whisky and find his way home.
Throughout the game, Andy is tasked with fighting living shadow creatures and dark monsters while traversing several hostile alien environments such as a canyon, swamp, underwater cave, and lava river. He receives help in this quest from a peaceful alien race called Amigos whom he befriends, and from magic powers he obtains from a meteor referred to as the 'magic rock.' The main antagonist is an evil sorcerer known as the Master of Darkness who intended to capture Andy instead of his dog. Somewhat resembling Andy's teacher from the beginning of the game, the Master of Darkness has an interest in capturing Andy and sends his minions to pursue him. Another major antagonist is the Vicious Servant; a sniveling pink creature that serves the Master but is quick to betray him for personal benefit.
After traveling across the varying alien environments and fighting alongside the Amigos, Andy finds himself inside the Master of Darkness' lair where he proceeds to free Whisky and join forces with the Vicious Servant to help overthrow the Master of Darkness. Planning to use the magic rock's power to destroy the black hole at the lair's center. However, Andy is double-crossed by the servant who kicks Whisky into the black hole and sends Andy into an ambush. Andy ends up fending off droves of shadow creatures and successfully following through with his plan, but falls into the black hole himself along with the Master of Darkness as the structure around him collapses. The black hole's center is the heart of darkness and there Andy must fight the Master and face his fears once and for all. Upon succeeding the darkness dissipates and Andy awakens in his treehouse, believing the experience was all just a dream but after Andy and Whisky go to sleep and it's shown Andy has likely gotten over his fear of the dark, the player is shown the Amigos cleaning up the wreckage of Andy's ship and proving the adventure was perhaps real.
Development and release
Heart of Darkness suffered a protracted development cycle marked by numerous delays and changes in platform. Development began in 1992, with the PC as the lead platform.[2] The game was not publicly unveiled until the March 1995 European Computer Trade Show, at which time the developers said it was near completion.[3] A version for the 3DO Interactive Multiplayer was announced,[4] but the game spent so long in development that by the time it was finished, the 3DO (which was not even launched until a year after development on the game began) was no longer commercially viable. A version for the Amiga CD32 was also in development but never released.[5] An Atari Jaguar CD version was also announced in July 1994,[6] with internal documents from Virgin Interactive Entertainment stating that Amazing Studio showed interest in starting development on the conversion, but work on the port never moved forward beyond proposition.[7] In 1996 Sega signed a deal for the console version to be a Sega Saturn exclusive, with the PC version to be held off until after the Saturn version was released.[2][8] A release date of October 1996 was announced with the Saturn version,[2] but as this date approached the publisher announced that the game would not be ready until late 1997.[9] Sega Saturn Magazine commented at the time that "this is quickly becoming a joke of a situation. The game looked absolutely amazing when it was first sighted at an ECTS trade show a year or three ago, but unless it has radically changed from its sighting at E3 [in May 1996], it's going to be out-dated and out-quaffed by its contemporary software."[10] With further delays, the Saturn was also no longer a commercially viable platform by the time Heart of Darkness was finished.
In a 2015 interview with Eurogamer, Éric Chahi said Heart of Darkness was one of his most difficult projects due to the transitions "from working alone to working with a team in the context where the industry was really changing with the CD-Rom coming, the PC and with 3D arriving."[11] Virgin Interactive Entertainment dropped funding for the project in December 1996, but the team chose to persevere with making the game. Frederic Savoir explained that "we couldn't throw away four years of our life. We didn't care what it took."[12] After nine months of work without funding, the game was demoed at the September 1997 European Computer Trade Show, leading Interplay to adopt it.[12] A version for the Panasonic M2 was also in the works, but never happened due to the system's cancellation.[13]
The game's cutscenes were rendered using 3D Studio. According to Chahi, the team did consider using Silicon Graphics workstations, but found that the improvement over 3D Studio was not enough to justify the expense of the workstations or having to restart the work on the cutscenes.[3] Chahi and Chris Delaporte created the game's textures themselves rather than using the 3D Studio texture library.[3] The characters were sketched in different poses, then built with both 3D Studio and different paint programs on a PC. Then the characters were rendered for the cutscenes and scaled down as game sprites. The sprites were animated with Deluxe Paint and Deluxe Animator.[14]
Reception
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Game Informer reviewed the PlayStation version of the game, rating it 8.25 out of ten and said "Does the game still live up to all the hype that it garnered years ago? Yes, but it's not the monster that it used to be. The FMV scenes that blew us away are now old news and slightly outdated, but 'Heart of Darkness' still has a killer bite in two other categories. For one, the story and how it is integrated into the gameplay is outstanding, and we can honestly say that it is one of the few titles out there with a perfect balance of cinema and game. Heart of Darkness also kicks you in the rear with the gameplay itself"[21]
Complete Playstation reviewed the PlayStation version of the game, rating it four stars out of five and said "HOD is an excellent side-scrolling platform game that brings us back to the great days of instant and addictive gameplay, but with graphics far superior to anything on any 16-bitter."[22]
IGN rated the game 7.8 out of ten stating "The platforming experience here is tremendous, because the puzzles and actions never repeat, and the worlds are vast and eccentric. But what really pushes you to complete the game is the compelling, well-paced storyline."[19]
Gamespot reviewed the PC version of the game, rating it 7.1 out of ten and stated that "Heart of Darkness isn't a bad game. It's a bit short and a bit frustrating, but it's always moderately fun and it's occasionally very fun."[18]
Next Generation reviewed the PlayStation version of the game, rating it two stars out of five, and stated that "Heart of Darkness is very much a visual title that relies heavily on the storyline to keep a player's interest. And while the story is good, the gameplay isn't anything revolutionary, or even that interesting. After five years of waiting, the wait simply wasn't worth it."[20]
Aggregating review website GameRankings gave the PlayStation version 75.33% based on 9 reviews[15] and the Microsoft Windows version 71.64% based on 14 reviews.[16]
References
- "Heart Of Darkness - Master Of Darkness". 2005-09-07. Archived from the original on September 7, 2005. Retrieved 2015-10-06.
- Hickman, Sam (June 1996). "One Man and His Dog". Sega Saturn Magazine. No. 8. Emap International Limited. pp. 36–42.
- "Heart of Darkness". Next Generation. No. 6. Imagine Media. June 1995. pp. 82–89.
- "Special - Release Schedule ECTS-Messe". Mega Fun (in German). No. 21. CT Computec Verlag GmbH & Co. KG. June 1994. p. 16. Archived from the original on 2018-09-12. Retrieved 2018-09-24.
- Ripper, The (April 1994). "Europa!". GameFan. Vol. 2 no. 5. Shinno Media. p. 136.
- "Warpzone - Jaguar - Angekündigte Jaguar-Spiele". Video Games (in German). No. 32. Future-Verlag. July 1994. p. 32. Archived from the original on 2018-08-04. Retrieved 2018-09-24.
- LD (July 5, 2017). "Heart of Darkness". assemblergames.com. Archived from the original on 2018-09-24. Retrieved 2018-09-24.
- "Saturn's Heart of Darkness". Next Generation. No. 18. Imagine Media. June 1996. p. 19.
- "In the Studio". Next Generation. No. 23. Imagine Media. November 1996. p. 17.
- "Tonight We're Going to Party like it's 1996!". Sega Saturn Magazine. No. 16. Emap International Limited. February 1997. p. 10.
- Robinson, Martin (November 15, 2015). "Another World: the eccentricities of Eric Chahi". Eurogamer. Archived from the original on 2018-03-29. Retrieved April 2, 2018.
- "Interview with Amazing Studio, Pt.2". IGN. August 23, 1998. Archived from the original on 2018-03-29. Retrieved April 2, 2018.
- "News - E3 '96: 3DO? - M2 Dream List". 3DO Magazine. No. 12. Paragon Publishing. July 1996. p. 4.
- "Feature - Heart of Darkness". PC Zone. No. 26. Future plc. May 1995. pp. 60–62.
- "Heart of Darkness for PlayStation". GameRankings. Archived from the original on 2014-05-12. Retrieved 12 May 2014.
- "Heart of Darkness for PC". GameRankings. Archived from the original on 2014-05-12. Retrieved 12 May 2014.
- Fielder, Joe (August 28, 1998). "Heart of Darkness Review". GameSpot. Retrieved 29 June 2019.
- Dulin, Ron (May 1, 2000). "Heart of Darkness Review". GameSpot.
- Doug Perry (September 8, 1998). "Heart of Darkness". IGN.
- "Finals". Next Generation. No. 47. Imagine Media. November 1998. p. 156.
- "Finals". Game Informer. No. 64. Sunrise Publications. August 1998. p. 10.
- "Finals". Complete Playstation. No. Volume 4 1998. Next Gaming. Spring 1998. p. 88.