HardBall IV
HardBall IV is a video game developed by Sport Accolade and published by Accolade for the Sega Genesis as HardBall '94 and later for the DOS.
HardBall IV | |
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DOS cover art | |
Developer(s) | MindSpan |
Publisher(s) | Accolade |
Producer(s) | Pam Levins |
Programmer(s) | Jeff Sember Mike Benna |
Artist(s) | Dale Mauk John Boechler Karen Hinds |
Composer(s) | Brian Shaw |
Series | HardBall! |
Platform(s) | MS-DOS, Sega Genesis |
Release | MS-DOS
|
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Release
A port of HardBall IV for the Atari Jaguar was in development by High Voltage Software, but it was never released.[2]
Reception
Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "you've got a top-notch simulation of America's favorite sport."[1]
Reviews
- PC Gamer (March 1995)
- Entertainment Weekly (Feb 17, 1995)
- GamePro (Sep, 1994)
- PC Games - Mar, 1995
- Computer Gaming World - Apr, 1995
- Mean Machines - Aug, 1994
gollark: But imagine if you could watch the trees experience wind or whatever at 30 FPS.
gollark: Maybe I should harvest it and transcode it into a timelapsey video on my end.
gollark: But more framerate/quality → more good.
gollark: Or H.264 even.
gollark: Anyway, I'd like to request that you increase the goodness of vibacam by using an actual good video codec like VP9.
References
- "Finals". Next Generation. No. 7. Imagine Media. July 1995. p. 70.
- CRV (August 7, 2017). "NuFX". gdri.smspower.org. Archived from the original on 2017-10-19. Retrieved 2018-11-02.
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