HardBall 5

HardBall 5 is a video game developed by American studio MindSpan and published by Sport Accolade for DOS, the Sega Genesis, and the PlayStation. Al Michaels provides color commentary.

HardBall 5
DOS cover art
Developer(s)MindSpan
Publisher(s)Accolade
PlayStation
  • JP: SPS Co., Ltd.
Producer(s)Michael Person
Pam Levins
Programmer(s)Jeff Sember
Mike Benna
Artist(s)Chris Eckardt
Dale Mauk
James Johnson
Writer(s)Jim Carr
Composer(s)Brian Shaw
SeriesHardBall!
Platform(s)MS-DOS, PlayStation, Sega Genesis
ReleaseMS-DOS
Genesis
  • NA: June 1995
PlayStation
  • NA: 5 September 1996
  • EU: 5 September 1996
  • JP: 13 December 1996[1]
Genre(s)Sports
Mode(s)Single-player, multiplayer

Gameplay

HardBall 5 is a baseball game with completely adjustable stats.[2] All MLB teams are featured, although the team logos are absent and replaced with fictional ones.

A special league featuring historic teams of the past is also available.

Reception

Next Generation reviewed the Genesis version of the game as HardBall '95, rating it two stars out of five, and stated that "Sim fanatics will love the stats, but the poor gameplay quickly removes any ideas of playing out a whole season."[3]

Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "The latest addition to the Hardball series is a good, solid one, but there's still a lot of room for improvement."[2]

Next Generation reviewed the PlayStation version of the game, rating it two stars out of five, and stated that "Hardball 5 is best viewed as a strict statistical simulation. Anyone who's looking for a playable baseball game should look elsewhere."[4]

As of February 1997 the game sold over 250,000 copies.[5]

Reviews

gollark: It's great if you use Rust, otherwise horrible.
gollark: I dislike it but not because of that.
gollark: Some of it's probably Cthulu though. I mean, zygohistomorphic premorphisms.
gollark: They don't need much help, to be fair.
gollark: They're actually paid for by Google to keep Haskell programmers away from doing anything useful.

References

  1. "PlayStation Soft > 1996". GAME Data Room. Retrieved 2018-08-17.
  2. "Finals". Next Generation. No. 14. Imagine Media. February 1996. p. 171.
  3. "Finals". Next Generation. No. 8. Imagine Media. August 1995. p. 75.
  4. "Finals". Next Generation. No. 19. Imagine Media. July 1996. p. 74.
  5. https://web.archive.org/web/19980201103157/http://www.accolade.com/press/acco_02.03.97_deadlock.htm
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