Happy Valley, Victoria (Golden Plains Shire)

Happy Valley is a town located in the Local Government Area of the Golden Plains Shire. It shares the same name with Happy Valley in Northern Victoria.[2]

Happy Valley
Victoria
Happy Valley
Location in Golden Plains Shire
Coordinates37°43′12″S 143°36′20″E
Population85 (2016 census)[1]
Postcode(s)3360
LGA(s)Golden Plains Shire
State electorate(s)Buninyong
Federal Division(s)Wannon
Localities around Happy Valley:
Linton Snake Valley Scarsdale
Skipton Happy Valley Piggoreet
Mannibadar Cape Clear Springdallah

Happy Valley is a former gold mining town 28 kilometres (17 mi) south-west of Ballarat that is now only a rural locality.

Gold was discovered in the area, originally called ‘Wardy Yallock’ (thought to have meant "winding yellow river" of aboriginal origins) in 1849 as part of the Australian gold rushes, with intensive mining beginning in 1853.[3]

Demographics

YearPopulation
1871512
1891239
1911135
193369
195425
gollark: Well, obviously you'll have some items available to build stuff from.
gollark: - Checks if the available-items list already contains the item needed. If so, just return that.- If not, checks for recipes to do what is wanted- If one exists, iterate over them (not sure what to *do* with them)- If none exists, we can't do anything, so just return no tasks, no costs and no outputs.
gollark: ```rusttype Items = HashMap<ItemType, u32>;fn quantity(items: &Items, desired: &ItemType) -> u32 { if let Some(available_quantity) = items.get(desired) { *available_quantity } else { 0 }}fn contains(items: &Items, desired: &Item) -> bool { quantity(items, &to_item_type(desired)) >= desired.quantity}fn satisfies(available: &Items, desired: &Items) -> bool { for (typ, desired_quantity) in desired.iter() { if quantity(available, typ) < *desired_quantity { return false } } true}fn to_map(is: &Vec<Item>) -> Items { let out = HashMap::new(); for i in is.iter() { out.entry(to_item_type_clone(i)) .and_modify(|e| { *e += 1 }) .or_insert(0); } out}fn one_item(i: Item) -> Items { let out = HashMap::new(); out.insert(to_item_type(&i), i.quantity); out}#[derive(Debug, Deserialize, PartialEq, Eq, Serialize, Clone)]pub struct CraftingResult { pub tasks: Vec<Recipe>, pub costs: Items, pub outputs: Items}fn solve(desired: Item, available: Items, recipes: &MultiMap<ItemType, Recipe>) -> CraftingResult { if contains(&available, &desired) { // If our available items list already contains the desired item, yay, we can just do nothing return CraftingResult { tasks: vec![], costs: one_item(desired), outputs: one_item(desired) } } if let Some(recipes) = recipes.get_vec(&to_item_type(&desired)) { for recipe in recipes.iter() { let result = solve() // ??? } } else { CraftingResult { tasks: vec![], costs: HashMap::new(), outputs: HashMap::new() } }}```My code, or at least part of it.
gollark: That is NOT THE HARD PART.
gollark: (I'm still confused though)

References



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