Hanunoo (Unicode block)
Hanunoo is a Unicode block containing characters used for writing the Hanunó'o language.
Hanunoo[1][2] Official Unicode Consortium code chart (PDF) | ||||||||||||||||
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F | |
U+172x | ᜠ | ᜡ | ᜢ | ᜣ | ᜤ | ᜥ | ᜦ | ᜧ | ᜨ | ᜩ | ᜪ | ᜫ | ᜬ | ᜭ | ᜮ | ᜯ |
U+173x | ᜰ | ᜱ | ᜲ | ᜳ | ᜴ | ᜵ | ᜶ | |||||||||
Notes |
Hanunoo | |
---|---|
Range | U+1720..U+173F (32 code points) |
Plane | BMP |
Scripts | Hanunoo (21 char.) Common (2 char.) |
Major alphabets | Hanunó'o |
Assigned | 23 code points |
Unused | 9 reserved code points |
Unicode version history | |
3.2 | 23 (+23) |
Note: [1][2] |
History
The following Unicode-related documents record the purpose and process of defining specific characters in the Hanunoo block:
Version | Final code points[lower-alpha 1] | Count | L2 ID | WG2 ID | Document |
---|---|---|---|---|---|
3.2 | U+1720..1736 | 23 | L2/98-217 | N1755 (pdf, Attach) | Everson, Michael (1998-05-25), Proposal for encoding the Philippine scripts in the BMP of ISO/IEC 10646 |
L2/98-397 | Everson, Michael (1998-11-23), Revised proposal for encoding the Philippine scripts in the UCS | ||||
L2/99-014 | N1933 | Everson, Michael (1998-11-23), Revised proposal for encoding the Philippine scripts in the UCS | |||
L2/98-419 (pdf, doc) | Aliprand, Joan (1999-02-05), "Philippine Scripts", Approved Minutes -- UTC #78 & NCITS Subgroup L2 # 175 Joint Meeting, San Jose, CA -- December 1-4, 1998, [#78-M8] Motion:To accept document L2/98-397, Revised proposal for encoding Philippine scripts, for addition to the Unicode Standard after Version 3.0. | ||||
L2/99-232 | N2003 | Umamaheswaran, V. S. (1999-08-03), "9.4.1", Minutes of WG 2 meeting 36, Fukuoka, Japan, 1999-03-09--15 | |||
L2/00-097 | N2194 | Sato, T. K. (2000-02-22), Philippino characters (status report) | |||
L2/00-357 | Everson, Michael (2000-10-16), Philippine Scripts (draft block description) | ||||
L2/01-050 | N2253 | Umamaheswaran, V. S. (2001-01-21), "7.14 Philippine scripts", Minutes of the SC2/WG2 meeting in Athens, September 2000 | |||
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gollark: Although I only ever ended up writing something like one nontrivial Rust program.
gollark: I mostly end up thinking the same thing, which is why my complex stuff is primarily done in TypeScript, but for things when performance matters I do use Rust.
References
- "Unicode character database". The Unicode Standard. Retrieved 2016-07-09.
- "Enumerated Versions of The Unicode Standard". The Unicode Standard. Retrieved 2016-07-09.
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