Hangman (video game)

Hangman is a video game based on the pen-and-paper game of the same name released in 1978 by Atari, Inc. for the Atari VCS (renamed to the Atari 2600 in 1982).[1] The game was programmed by Alan Miller, who later cofounded Activision,[2] with cover art by Susan Jaekel.[3] Hangman contains 510 words divided into four difficulty levels.

Hangman
Developer(s)Atari, Inc.
Publisher(s)Atari, Inc.
Designer(s)Alan Miller
Platform(s)Atari 2600
Release
Genre(s)Puzzle
Mode(s)Single-player, two-player

Gameplay

As in the traditional game of Hangman, the player must guess the letter of a hidden word, with each wrong guess resulting in a piece being added to a gallows, with the game ending either when the gallows is completed or when the word has been fully guessed. The player can select from a range of four difficulty levels from first grade to high school. The words have a maximum length of six characters.[1] Instead of the traditional man to be hanged being shown in the picture, a monkey is shown hanging from the gallows by its arm.[2] A timed mode where the player has to guess before a time limit expires is also available.[3]

The game may be played in single-player mode, or in a two-player mode where the players play together.[1] In one-player mode the player has 11 attempts at guessing before the gallows is constructed. In two-player mode, guessing may go on until one player wins.[2]

Reception

Contemporary reviewers were unimpressed with the game. UK-based TV Gamer described it as "poor value for money" as it differed little from the pen-and-paper version of the game.[4]

In a retrospective review in Classic Home Video Games, 1972-1984: A Complete Reference Guide, Brett Weiss described it as "a passable rendition of a classic game.[1]

gollark: devilish idea: *host* your *Minetest* server with Tor
gollark: Oh, I see.
gollark: How is that devilish?
gollark: Create a new section "Bees" %bees.Create a rule "Bee utilization part 1" (%bees-1) in %bees:> The deployment status of bees is considered part of the Game State. No bee action (except for bee deployment) may be taken unless bees are currently deployed. Bee actions include deployment of bees, which makes bees become deployed, cessation of bees, which makes bees not be deployed, and use of bees against a player. The player bees are to be used against must be indicated in the Bee Poll authorizing this action. Use of bees against players causes their Points quantity to be reduced by 1, unless it is already 0, in which case there is no effect.Create a rule "Bee Poll" (%bee-poll) in %polls:> A Bee Poll is required to authorize bees to perform actions, as described in %bees. The default allowed reactions for a Bee Poll are 👍 (representing a vote for) and 👎 (representing a vote against). Bee Polls may be closed if they have existed for 12 hours or more, rather than the usual 24. If a Bee Poll is passed, the action it describes is taken. Players are permitted to use multiple reactions on a Bee Poll.Due to the passage of proposal #207, bees are to be considered "deployed" initially.
gollark: I've had to write up very precisely specified bee utilization/deployment rules for Quonauts, and I'm still worried there might be exploits!

References

  1. Weiss, Brett (2011). Classic Home Video Games, 1972-1984: A Complete Reference Guide. McFarland. p. 68. ISBN 978-0786487554. Retrieved 8 August 2019.
  2. Hawken, Kieren (2018). The A-Z of Atari 2600 Games: Volume 2. Andrews UK Limited. ISBN 978-1785387630. Retrieved 4 September 2019.
  3. Lapetino, Tim (2016). Art Of Atari. Dynamite Entertainment. p. 84. ISBN 978-1524101060. Retrieved 4 September 2019.
  4. "Hangman" (PDF). TV Gamer: 28. Autumn 1983. Retrieved 4 September 2019.

External list

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