Half Life (3 album)
Half Life is a live effort released by the band 3. It contains both renditions from their debut album, Paint by Number, as well as unreleased tracks (some of which have since been featured on later studio albums). It was released in 2002 on Planet Noise Records.
Half Life | ||||
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Live album by | ||||
Released | 2002 | |||
Recorded | The West Strand Grill, Kingston, NY: Mar 2002 WDST Woodstock, NY: Jan 2002 MHZ Network Fallschurch, VA: Mar 2002 | |||
Genre | Alternative rock | |||
Length | 1:06:53 | |||
Label | Planet Noise Records | |||
Producer | Tom Benton | |||
3 chronology | ||||
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Track listing
- "Wrong Alright (Gangstaship)" – 5:28
- "Paint by Number" – 3:53
- "Body Turn To Dust" – 4:36
- "Broadway Alien" – 6:07
- "You Call Me Baby" – 4:55
- "Bedroom in Hell" – 5:38
- "Get 2gether" – 3:24
- "Paint by Number Again" – 4:39
- "Gartdrumm's Paradise" – 3:51
- "Amaze Disgrace" – 6:38
- "Life's Not Fair" – 15:15
Credits
- Lead vocals & Guitar — Joey Eppard
- Guitar — Billy Riker
- Bass guitar — Daniel Grimsland
- Drums & Background vocals — Chris "Gartdrumm" Gartmann
- Executive producer — Tom Benton
- Produced by — Bruce Berky, Joey Eppard and Billy Riker
- Recording engineer — Bruce Berky
- Mixed by Paul Antonell and Bruce Berky
- Pro Tools Engineers — Bruce Berky and Sean Price
- Mixed at The Clubhouse and Carolyn Productions, Rhinebeck, NY
- Imagery — Erik Sacino / Solar Gravity Studios
- Remote recording facility provided by Nevessa Production Woodstock
- Production coordinator — Chris Andersen
- Audio technician — Preston Reppening
gollark: Anyway, based on my very rough testing, the GPU is about 4 times as fast as the CPU for my arbitrary NLP tasks.
gollark: Google has these TPU things, which are hyperspecialized for particular big parallel operations™ and have tons of memory bandwidth.
gollark: CPUs do a few fairly sequential and varied tasks quite fast; GPUs do big parallel boring ones extremely fast.
gollark: No, the majority of a GPU is just big SIMD things nowadays.
gollark: And have more memory bandwidth.
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