Grey Ghost Press

Grey Ghost Press was founded in 1994 by Ann Dupuis after spending time working on the Fudge RPG system by Steffan O'Sullivan.[2] She initially created the company as Wild Mule Games in 1994, incorporated her company the following year as Ghostdancer Press, and then changed the name to Grey Ghost Press.[3]

Grey Ghost Games
IndustryGames
Founded1995
HeadquartersRandolph, Massachusetts,
United States
Key people
Ann Dupuis, President
RevenueUnknown
Number of employees
2 (Estimate)
WebsiteFudgeRPG.com
Footnotes / references
Source Dun & Bradstreet[1]

The company soon became the owner of the copyright of Fudge and began officially publishing the system with their first release Fudge 1995 Edition. Later they re-released the system as Fudge 1995 Expanded Edition.

The Company also published other games based on the fudge rules like Gatecrasher and Terra Incognita.

In 2000, Grey Ghost received the rights to publish a RPG based on Katherine Kurtz Fantasy world Deryni and the Eleven Kingdoms.

This game was nominated for the "Role playing Game of the year" at the 1997 Origins Game Fair Awards.[4]

Katherine Kurtz said in the foreword of the book "...I was approached about letting Grey Ghost Press publish a role-playing game based on my world. This wasn't the first time someone had made such a request, but this one felt 'right'."[5]

Fudge RPG

The Freeform Universal Donated Game Engine was created in 1992 by Steffan O'Sullivan on the rec.games.design newsgroup. Its design focuses more on the story and the player instead of dice throws.

gollark: I named it for use in the traffic lights.
gollark: I should open an issue...
gollark: You can't equip items with NBT on turtles.
gollark: <@&198138780132179968> Can I swap this laser for one without NBT tags?
gollark: Anavrins: main obstacle is that CC can't do the ™s.

References

  1. "www.manta.com". Dun and Bradstreet. Retrieved 2010-12-19.
  2. http://www.fudgerpg.com/about/about-ggg/grey-ghost.html
  3. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. pp. 319–320. ISBN 978-1-907702-58-7.
  4. http://www.derynirealms.com/
  5. "Foreword". The Deryni Adventure Game. Grey Ghost Press. 2005. p. 7.
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