Gravon: Real Virtuality

Gravon: Real Virtuality is a 1995 video game developed by Suma. The game originally was released for Atari Falcon and later ported to Microsoft Windows in 2013 and packed as a bonus game to Take On Mars. The famous game Operation Flashpoint: Cold War Crisis is considered to be a spiritual successor to Gravon.[1]

Gravon: Real Virtuality
Developer(s)Suma
Bohemia Interactive (Windows port)[1]
Platform(s)Atari ST, Microsoft Windows
ReleaseAtari ST: 1995
Windows: 1 August 2013
Genre(s)Action, simulation
Mode(s)Single player

Gameplay

Player controls a Hovercraft. The blue line on the left is a health bar, while the yellow on right is an ammo bar. Also visible are multiple gauges on the dashboard displaying speed and engine thrust levels.

The player pilots a hovercraft and has to complete tasks in the missions. Possible tasks include finding something, destroying an enemy object, destroying enemy fighters, etc. Missions are set on a large terrain that is procedurally generated. The player can come across mountains, villages, forests, and other terrain features. The game environment also differs on different missions. The player has to fight enemies that try to prevent him from completing the task. Types of enemies include hovercrafts, tanks, helicopters and defense towers.[1]

Plot

The game's setting is a planetoid belt. The belt is occupied by enemy NPC's. The player character is a hovercraft pilot who has just completed training and is sent to the belt to fight enemies and fulfill multiple missions. The player character gets promoted after every mission success.

When the last mission is finished the outro is seen. The player character and protagonist returns home in a pod with a parachute. The player character lands in an ocean where a helicopter arrives to exfiltrate the character.

Development

Gravon was created by brothers Marek and Ondřej Španěl. They founded their development studio Suma in 1985. They finished their second game Invaze z Aldebaranu in 1992 and started to be curious about the military genre. They decided to create a military simulator with a large assortment of vehicles. The result of this interest in military simulation was the game Gravon. They decided to make it for the Atari Falcon due to the fact that they didn't trust Windows yet. They released Gravon in 1995. Gravon was well received but was a financial failure, not selling many copies. Only 400 copies of Gravon were sold.[2][3]

Suma then worked on multiple unfinished Projects like Rio Grande and Poseidon. Poseidon was meant to be a sequel to Gravon but only a technical demo was released. The Španěl brothers then changed the name of their studio from Suma to Bohemia Interactive and developed Operation Flashpoint: Cold War Crisis. Operation: Flashpoint was a spiritual successor to Gravon. During development and support of Operation: Flashpoint, Bohemia Interactive became the largest video game development studio in the Czech Republic. Bohemia Interactive later ported Gravon to Windows and packaged it as a bonus game with Take On Mars.[4]

Release

A version for Atari Jaguar was in development, but it was never released.[5][6][7]

Reception

The game was met with positive reviews in the Czech Republic. It garnered an 88% from Narsil and LeveL hailed it the best Czech video game so far. Reviewers praised the gameplay and technical processing.[8][9]

gollark: Which doesn't make them sensible *now*, when people can cook things and nobody cares about mixed fabrics.
gollark: Very approximately?
gollark: Oh, the arbitrary rules are arbitrary too.
gollark: I haven't read very much of it because I really enjoy modern fiction and such more.
gollark: Or, well, God ordering that.

References

  1. "Gravon". Databazeher.cz. Archived from the original on 2015-01-03. Retrieved 10 January 2015.
  2. "ПРИШЕЛ, УВИДЕЛ, ПОБЕДИЛ. ИСТОРИЯ СОЗДАНИЯ OPERATION FLASHPOINT". Igromania.ru. Archived from the original on 2016-03-04. Retrieved 2 April 2015.
  3. Gillen, Kieron (October 5, 2007). "Making Of: Operation Flashpoint". Rock, Paper, Shotgun. Archived from the original on 2014-11-12. Retrieved 2 April 2015.
  4. Doskočil, Jan. "Dobré ráno s Eurogamerem - pátek, 6. září". Eurogamer.cz. Archived from the original on 2016-03-05. Retrieved 2 April 2015.
  5. MAN (21 November 1994). "Preview - Gravon - Vektorová grafika rozhodně neřekla poslední slovo!". Excalibur (in Czech). No. 36. L.L.G. p. 7. Archived from the original on 2015-05-21. Retrieved 2015-01-10.
  6. Nepožitek, Marek (May 1995). "Recenze - Atari Falcon - Gravon: Real Virtuality". LeveL (in Czech). No. 4. Naked Dog, s.r.o. p. 28. Archived from the original on 2016-04-11. Retrieved 2018-09-20.
  7. M. LaBarge, Dimitri (October 10, 1995). "Surfing the Jagged Edge - Something to Gravon To". Atari Explorer Online. Vol. 4 no. 8. Subspace Publishers. Archived from the original on 2016-03-03. Retrieved 2019-03-24.
  8. Nepožitek, Marek (1 May 1995). "Gravon Real Virtuality". LeveL. 4: 28. Archived from the original on 2015-06-04. Retrieved 10 January 2015.
  9. Rous, Karel (1 February 1996). "Gravon Real Virtuality". Narsil. 15: 15. Archived from the original on 2015-05-11. Retrieved 10 January 2015.
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