Gravity Interactive

Founded in March 2003, Gravity Interactive LLC was created to host games for North America developed by GRAVITY Co., Ltd.. It is based in Buena Park near Orange County, California. Gravity was initially provided with several servers from Gravity Co.,[1] and began beta testing of the International Ragnarok Online (iRO) service in 2003.[2] Commercial service subsequently began on June 1, 2003. In 2005, Gravity also began hosting the North American version of ROSE Online (naROSE). On January 1, 2006, Gravity Interactive LLC became Gravity Interactive, Inc.[3] In February 2008, Gravity began beta testing its third MMORPG, Requiem: Bloodymare.[4] Around mid to late 2012 Gravity began beta testing its fourth MMORPG, Maestia: Rise Of Keledus. In April 2013, Gravity began beta testing the second title in the Ragnarok Online series. Ragnarok Online 2 was launched in May 2013 and also available on Steam.[5]

Gravity Interactive, Inc.
Private subsidiary
IndustryVideo games
FoundedMarch, 2003
HeadquartersBuena Park, California
Area served
North America
ServicesVideo game Publishing
OwnerGungHo Online Entertainment
ParentGravity
Websitehttp://www.warpportal.com/

PC Games

Games which Gravity Interactive currently offers include:

Games which Gravity Interactive previously offered include:

Mobile Games

Games which Gravity Interactive currently offers include:

L5 Games

In 2007, Gravity founded a new game developer, L5 Games. Its employees consisted of those formerly employed by Blizzard Entertainment. This subsidiary of Gravity Interactive, rather than GRAVITY Co., Ltd., was formed to develop games for the North American market.[6] L5 Games went into liquidation in August 2008.

gollark: WHO thought "hmm, I can make arbitrary objects fly. Why don't I put said flight thing on a really thin object which is not merely irritating to sit on but also hard to control?"‽
gollark: No, it just lets them know where you are.
gollark: Because OBVIOUSLY a broom is the natural thing to put flight enchantments on?
gollark: And games get shorter as broom technology improves.
gollark: It's seen as scary or something. They did actually put a magical taboo on it at some point.

References

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