Gravity Crash

Gravity Crash is a multidirectional shooter released on the PlayStation Network. Its visual style pays homage to arcade games of the 1980s. A PlayStation Vita port was released in August 2014 under the title Gravity Crash Ultra.[3]

Gravity Crash
Developer(s)Just Add Water
Publisher(s)Sony Computer Entertainment
Platform(s)PlayStation 3, PlayStation Portable, PlayStation Vita
ReleasePlayStation 3
  • NA: 24 November 2009
  • JP: 24 December 2009
PlayStation Portable
  • JP: 26 August 2010
  • NA: 20 July 2010
  • EU: 21 July 2010[2]
PlayStation Vita
  • NA: 12 August 2014
  • EU: 13 August 2014
Genre(s)Multidirectional shooter
Mode(s)Single-player, multiplayer

Gameplay

The player chooses a planet to visit from a top-level menu, and explores that planet in a two-dimensional side view. The planetary surfaces tend to be riddled with systems of caverns: manoeuvring through them while taking gravity into account is one of the game's principal challenges. Gravity Crash was inspired by three games in particular, Gravitar, Thrust and Oids.[4][5]

The player can choose one of two control modes: in the first, the player's craft can fire only in the direction it is currently facing. In the second, the direction of fire is independent of the craft's orientation, controlled by the second joystick on the controller.

As an extra the game includes a shooting mini-game titled Gold Grabber, which is similar to the arcade game Robotron: 2084.

Soundtrack

The game features music by video game musician Tim Wright, who composed a 16-track remix album and double 'A'-side single to complement the game.[5]

Reception

Gravity Crash received mostly positive reviews. Play's reviewer stated that the only bad thing was the "insane difficulty level."[6] Edge's reviewer also mentioned the difficulty, calling Gravity Crash "A stern, if unspectacular, challenge."[7]

gollark: I dislike this.
gollark: Reminders and self-delusion.
gollark: Minoteaur is on-topic for all servers.
gollark: That's the challenge.
gollark: Anyway, I haven't really worked this out: how should Minoteaur custom Markdown stuff work?

References

  1. "Gravity Crash – PlayStation Network, PSN game". Uk.playstation.com. Retrieved 2012-03-05.
  2. "Gravity Crash – PlayStation Network, PSN game". Uk.playstation.com. Retrieved 2012-03-05.
  3. http://www.jawltd.com/2013/08/gravity-crash-ultra-coming-to-playstation-vita/
  4. Gilray, Stewart (2009-11-20). "Gravity Crash Launch story".
  5. Welsh, Oli (2009-12-02). "Gravity Crash Review". Eurogamer. Retrieved 2010-02-01.
  6. Play magazine, Issue#187, p.87
  7. Edge magazine, Jan 2010, p.94
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