Goody (video game)

Goody is a platform game developed by Gonzalo "Gonzo" Suárez and released in 1987 by the Spanish company Opera Soft. The game was released for Amstrad CPC, MS-DOS, MSX, and ZX Spectrum.

Goody
Developer(s)Gonzalo Suárez Girard
Publisher(s)Opera Soft
Platform(s)Amstrad CPC, MS-DOS, ZX Spectrum, MSX
Release1988
Genre(s)Platform
Mode(s)Single-player

Gameplay

Four-color MS-DOS version

As an experienced thief John Nelson Brainner Stravinsky, known as Goody, has a mission to break into the Bank of Spain. Equipped with a ladder Goody explores catacombs and city buildings. Along the way he may collect treasure needed to purchase tools such as dynamite or a drill and to find out the access code to the main vault. There are many objects and enemies, such as remote-control combat helicopters, vipers, gorillas, the policeman Rodríguez, ghosts and the evil Moon who try to stop Goody.

Legacy

A remake of the game for Linux and Windows titled Goody The Remake was released by Coptron Game Studios in 2007.

There is a Goody version for mobile phones published by eBrain Mobile in 2007, called Goody Returns. It uses 2.5D graphics.

gollark: ?
gollark: So I guess you would have to either allow people to patent only new-for-CC things and ignore most existing implementations, or basically not allow patenting anything. Although I think patents (and half the legal system) as they stand aren't a great system and probably should not be copied into games?
gollark: At least, they mostly do somewhat new-for-CC things (except OSes) but not things which haven't been done before in another context.
gollark: Because most CC things are not, some offense in general to people maybe but not really, novel enough to be patentable, because of "prior art".
gollark: So how does it work, you can arbitrarily patent things then sue people?

References

    • Goody at Spectrum Computing


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