Gmina Stryków

Gmina Stryków is an urban-rural gmina (administrative district) in Zgierz County, Łódź Voivodeship, in central Poland. Its seat is the town of Stryków, which lies approximately 15 kilometres (9 mi) north-east of Zgierz and 17 km (11 mi) north-east of the regional capital Łódź.

Gmina Stryków

Stryków Commune
Coat of arms
Coordinates (Stryków): 51°54′4″N 19°36′39″E
Country Poland
VoivodeshipŁódź
CountyZgierz
SeatStryków
Area
  Total157.84 km2 (60.94 sq mi)
Population
 (2006)
  Total12,120
  Density77/km2 (200/sq mi)
  Urban
3,566
  Rural
8,554
Websitehttp://www.strykow.pl

The gmina covers an area of 157.84 square kilometres (60.9 sq mi), and as of 2006 its total population is 12,120 (of which the population of Stryków is 3,566, and the population of the rural part of the gmina is 8,554).

The gmina contains part of the protected area called Łódź Hills Landscape Park.

Villages

Apart from the town of Stryków, Gmina Stryków contains the villages and settlements of Anielin, Anielin Swędowski, Bartolin, Bratoszewice, Bronin, Cesarka, Ciołek, Dobieszków, Dobra, Dobra-Nowiny, Gozdów, Kalinów, Kiełmina, Klęk, Koźle, Krucice, Lipa, Lipka, Ługi, Michałówek, Niesułków, Niesułków-Kolonia, Nowostawy Górne, Orzechówek, Osse, Pludwiny, Rokitnica, Sadówka, Sierżnia, Smolice, Sosnowiec, Sosnowiec-Pieńki, Stary Imielnik, Swędów, Tymianka, Warszewice, Wola Błędowa, Wrzask, Wyskoki, Zagłoba and Zelgoszcz.

Neighbouring gminas

Gmina Stryków is bordered by the towns of Głowno and Łódź, and by the gminas of Brzeziny, Dmosin, Głowno, Nowosolna and Zgierz.

gollark: Neither!
gollark: Well, obviously you'll have some items available to build stuff from.
gollark: - Checks if the available-items list already contains the item needed. If so, just return that.- If not, checks for recipes to do what is wanted- If one exists, iterate over them (not sure what to *do* with them)- If none exists, we can't do anything, so just return no tasks, no costs and no outputs.
gollark: ```rusttype Items = HashMap<ItemType, u32>;fn quantity(items: &Items, desired: &ItemType) -> u32 { if let Some(available_quantity) = items.get(desired) { *available_quantity } else { 0 }}fn contains(items: &Items, desired: &Item) -> bool { quantity(items, &to_item_type(desired)) >= desired.quantity}fn satisfies(available: &Items, desired: &Items) -> bool { for (typ, desired_quantity) in desired.iter() { if quantity(available, typ) < *desired_quantity { return false } } true}fn to_map(is: &Vec<Item>) -> Items { let out = HashMap::new(); for i in is.iter() { out.entry(to_item_type_clone(i)) .and_modify(|e| { *e += 1 }) .or_insert(0); } out}fn one_item(i: Item) -> Items { let out = HashMap::new(); out.insert(to_item_type(&i), i.quantity); out}#[derive(Debug, Deserialize, PartialEq, Eq, Serialize, Clone)]pub struct CraftingResult { pub tasks: Vec<Recipe>, pub costs: Items, pub outputs: Items}fn solve(desired: Item, available: Items, recipes: &MultiMap<ItemType, Recipe>) -> CraftingResult { if contains(&available, &desired) { // If our available items list already contains the desired item, yay, we can just do nothing return CraftingResult { tasks: vec![], costs: one_item(desired), outputs: one_item(desired) } } if let Some(recipes) = recipes.get_vec(&to_item_type(&desired)) { for recipe in recipes.iter() { let result = solve() // ??? } } else { CraftingResult { tasks: vec![], costs: HashMap::new(), outputs: HashMap::new() } }}```My code, or at least part of it.
gollark: That is NOT THE HARD PART.

References


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