Gettysburg: The Turning Point

Gettysburg: The Turning Point is a 1986 strategy game by Strategic Simulations for the Atari 8-bit family, Commodore 64, IBM PC compatibles, Atari ST, and Amiga.

Gettysburg: The Turning Point
Commodore 64 cover art
Developer(s)Strategic Simulations
Publisher(s)Strategic Simulations
Designer(s)Chuck Kroegel
David Landrey[1]
Platform(s)Amiga, Atari 8-bit, Atari ST, Commodore 64, MS-DOS
Release
Genre(s)Strategy

Gameplay

Gettysburg: The Turning Point is the first in a series of American Civil War games, and was the first to experiment with a randomized reinforcement schedule for the order of battle.[2]

Reception

Gettysburg, the Turning Point was awarded the Charles S. Roberts Award for "Best Military or Strategy Computer Game of 1986".[3]

The game was named by Computer Gaming World as the Strategy Game of the Year in 1987.[4]

In 1996, Computer Gaming World declared Gettysburg: The Turning Point the 59th-best computer game ever released.[2]

Reviews

gollark: You just instantaneously go home and nothing happens in the meantime.
gollark: Does jadonite have MEMORY or something?
gollark: It's a common material.
gollark: Well, we can buy more cheaply, right?
gollark: What does "droopy" mean?

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
  3. "The 1986 Origins Awards". The Game Manufacturers Association. Archived from the original on 2012-12-16.
  4. "CGW meets Dragon Con 87". Computer Gaming World (42): 62. December 1987.


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