George

George may refer to:

People

Places

Australia

South Africa

United States

In computing

  • George (algebraic compiler) also known as 'Laning and Zierler system', an algebraic compiler by Laning and Zierler in 1952
  • GEORGE (computer), early computer built by Argonne National Laboratory in 1957
  • GEORGE (operating system), a range of operating systems (George 1-4) for the ICT 1900 range of computers in the 1960s
  • GEORGE (programming language), an autocode system invented by Charles Leonard Hamblin in 1957
  • George (robot), a simple humanoid robot built by Tony Sale in 1949

Film and television

In print

  • George (novel), a 2016 novel about a young transgender girl by Alex Gino
  • (George), a 1970 novel by E. L. Konigsburg
  • George Kirrin, a Famous Five character known simply as George
  • the title character of Curious George, a series of illustrated books written by Hans and Margaret Rey and a children's TV program on PBS Kids
  • George (magazine), a magazine founded by John F. Kennedy, Jr

Music

In transport

  • Autopilot, affectionately known as "George"
  • George (bus service), a bus service in Falls Church, Virginia, United States
  • George (ship), an Australian sloop wrecked in 1806
  • Kawanishi N1K-J, a Japanese fighter aircraft Allied codenamed "George"
  • Pullman porters, often referred to as "George"

Animals

Other uses

  • George Street (disambiguation)
  • Tropical Storm George (disambiguation)
  • George (clothing), a clothing brand sold exclusively in Walmart and Asda stores
  • George (vacuum cleaner)
gollark: Basically, it listens for `key_up`/`key` events and tracks if each key is pressed or not pressed.
gollark: This is roughly what potatOS does.
gollark: ```lualocal keys_down = {}local function keyboard_shortcuts() while true do local ev = {coroutine.yield()} if ev[1] == "key" then keys_down[ev[2]] = true if keys_down[keys.leftCtrl] then -- do whatever with new key event end elseif ev[1] == "key_up" then keys_down[ev[2]] = false end endend```
gollark: Yes there is.
gollark: You can use the `window` API to make it *display* on a subset of the screen, but you also need to translate mouse events.

See also

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