Geoff Knorr

Geoff Knorr (born 13 June 1985) is an American composer, orchestrator, and sound designer. He has worked on video game titles such as Civilization V, Civilization: Beyond Earth, Civilization VI, Galactic Civilizations III, and Ashes of the Singularity.

Geoff Knorr
Background information
Born (1985-06-13) 13 June 1985
OriginFramingham, Massachusetts, United States
Genres
Occupation(s)
Years active2000–present
Websitewww.geoffknorr.com

Knorr was born in Framingham, Massachusetts and grew up in Marietta, Georgia. He took piano and cello lessons at a young age and he composed his first piece of music in eighth grade.[1] He studied composition with Christopher Theofanidis and Michael Hersch and recording arts and sciences at the Peabody Institute of the Johns Hopkins University in Baltimore, Maryland.[2]

Knorr first came to the attention of the Firaxis sound team when he did score preparation for the choir recording for Civilization IV: Beyond the Sword.[3] He has since collaborated as a composer, orchestrator, and sound designer with Firaxis Games and Stardock.

Works

TitleYearDeveloperNotes
Civilization IV: Beyond the Sword2007FiraxisChoir score preparation
Civilization V2010Firaxiswith Michael Curran
Elemental: Fallen Enchantress2012Stardockwith Mason Fisher
Civilization V: Gods & Kings2012Firaxiswith Michael Curran
Civilization V: Brave New World2013Firaxiswith Michael Curran
Haunted Hollow2013FiraxisMusic and sound design
At the Gates (video game)2013Conifer GamesMain menu music
Civilization: Beyond Earth2014FiraxisLead Composer. Additional music by Grant Kirkhope, Michael Curran, and Griffin Cohen
Civilization: Beyond Earth - Rising Tide2015FiraxisLead Composer. Additional music by Grant Kirkhope and Griffin Cohen
Galactic Civilizations III2015Stardockwith Michael Curran and Mason Fisher
Ashes of the Singularity2016Stardockwith Michael Curran and Richard Gibbs
Civilization VI2016Firaxiswith Roland Rizzo and Phill Boucher
Civilization VI: Rise and Fall2018Firaxiswith Roland Rizzo and Phill Boucher
Civilization VI: Gathering Storm2019Firaxiswith Roland Rizzo and Phill Boucher

Awards and nominations

Year Award Title Category Result
2014 International Film Music Critics Association Award[8] Civilization: Beyond Earth Best Original Score for a Video Game or Interactive Media Won
2015 ASCAP 2015 Composers' Choice Award[9] Civilization: Beyond Earth 2014 Video Game Score of the Year Nominated
2015 International Film Music Critics Association Award[10] Civilization: Beyond Earth - Rising Tide Best Original Score for a Video Game or Interactive Media Nominated
2016 ASCAP 2016 Composers' Choice Award [11] Civilization: Beyond Earth - Rising Tide 2015 Video Game Score of the Year Nominated
gollark: Not if I accelerate Palaiologos to 0.999999999 *c*.
gollark: You really shouldn't specify ages without reference frames.
gollark: Just buy more disks.
gollark: Why would you *ever* delete data?
gollark: Rust is very nitpicky about timings.

References

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.