Gamious
Gamious is a Dutch video game developer and publisher founded in Haarlem, Netherlands, in February 2011.[1]
Industry | Video games |
---|---|
Founded | February 2011 |
Founders |
|
Headquarters | , |
Website | gamious |
History
Gamious was founded in 2011 by Pim and Jos Bouman. They created a platform called the "Game Train" to collaborate with other game developers.[2] The Game Train enabled freelancing game developers to work with Gamious to create games.[3] Gamious would publish and market the game, and share the revenue with the developers. Gamious had a database of over 400 people working on 21 projects. Gamious eventually dropped the Game Train as they felt that it was too much for them and gave back the titles to their respective owners.
Some Game Train games were developed further, and became some of Gamious's early released Briquid and iO.
Games
Title | Year | Genre | Platforms |
---|---|---|---|
Briquid | 2013 | Puzzle | Windows, iOS, Android |
iO | 2014 | Platformer | Windows, macOS, Linux, iOS, Android |
Briquid Mini | Puzzle | Windows, iOS | |
Lines | 2015 | Windows, macOS, Linux, iOS, Android | |
Turmoil | 2016 | Simulation | Windows, macOS, Linux, iOS |
Sprawl | Puzzle | iOS, Android | |
Turnbased Templars | Turn-based strategy | Android | |
Team Racing League | 2017 | Racing | Windows, macOS, Linux |
Lake | Upcoming (2020) | Narrative-adventure | PC, console |
Words in Progress | Upcoming | Word game | Mobile |
Awards
Year | Award | Nominee | Category | Result | Ref |
---|---|---|---|---|---|
2013 | Dutch Game Awards | Briquid | Best Mobile Game | Nominated | [4] |
Gamious | Industry Award | [1] | |||
2014 | European Innovative Games Award | iO | Overall | Shortlisted | |
Dutch Game Awards | Honorable Mention | ||||
IndieCade | finalist | ||||
2015 | GDC | Best In Play | Honorable Mention | ||
Dutch Game Awards | Lines | Best Casual Game | Won | [5] | |
2016 | International Mobile Gaming Awards | Best Quickplay Game | Nominated |
gollark: uøs
gollark: A neural network composed of apioforms with electrodes in their brains.
gollark: idea: apioform neural network
gollark: Or, well, you could make an "optimal given available knowledge" one I guess.
gollark: Probably not as it is random.
References
- "Press". Gamious. Archived from the original on April 10, 2018. Retrieved July 23, 2017.
- "Gamious - Company information". Keen Gamer. February 13, 2017. Retrieved August 24, 2017.
- "How Gamious started their illustration or graphics journey". 99designs. Retrieved 15 March 2018.
- Redactie (October 30, 2013). "AWARDS • Nominatie Control Industry Award 2013: Briquid van Gamious" (in Dutch). Retrieved December 26, 2018.
- "Lines the Game". International Mobile Gaming Awards. Retrieved December 26, 2018.
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