Gameroom magazine

GameRoom Magazine is an American magazine focusing on game room products (pinball, arcade games, jukeboxes, etc.). It was founded in 1988 by Dave C. and Donna Cooper of New Albany, Indiana, and was created to serve the growing market of coin-op memorabilia collectors, hobbyists, and restorers.[1] The first issue, dated January 1989, focused on jukeboxes. The magazine also covered other coin-operated playthings, such as pinball machines, slot machines, and gumball machines, in addition to related items such as carousels, gas station memorabilia, and antique ice cream scoops.

GameRoom
EditorMeredith Hoenes-Buckman
Former editorsKevin Steele, Dave C. and Donna Cooper
Tim and Jacqueline Ferrante
CategoriesComputer and video games
FrequencyQuarterly
PublisherNic Parks
First issueJanuary 1989
Final issueJuly 2016
CountryUnited States
LanguageEnglish
WebsiteGameRoomMagazine.net

History

In 1993 GameRoom absorbed a competing periodical, The Pinball Trader. To serve this market, GameRoom increased its pinball machine coverage.

GameRoom was subsequently sold to Tim and Jacqueline Ferrante after the passing of Dave Cooper in September 1996. After relocating the magazine's homebase to Keyport, New Jersey, the magazine grew to feature regular columnists, more pages, a website online, and a merchandise department.

Coverage of arcade video games increased in January 1997, and in 2001 GameRoom published The Arcade Video Game Price Guide, the world's first comprehensive pricing guide for arcade video games.

In late 2005, after nine years, the Ferrantes sold the magazine to Kevin Steele, best known as the creator of RetroBlast!, a website focusing on the home arcade industry. The first issue under Steele's direction was the January 2006 issue. Under his ownership, GameRoom features increased content, usually around 64 pages an issue, and full color pages throughout the magazine.

Around November 17, 2010 a notice was posted to the magazine's website announcing the magazine was no longer economically feasible to produce and would cease publication immediately. The last issue produced was October 2010 - volume 22 number 10.

On May 1, 2014, The Pinball Company announced it had acquired the assets of GameRoom and had plans to re-launch the magazine in the fall of that year. The magazine is now a quarterly publication and provides more high quality images of new and classic pinball machines and arcades. It continues to feature articles related to game room products and those who play and collect them. Five issues have been published (as of September 2016) under publisher, Nic Parks, and Editor Meredith Hoenes-Buckman, both of Columbia, MO.

Focus

Coverage of pinball games, jukeboxes, arcade video games, and arcade emulation cabinets are frequent topics, as are tips on repairing and restoring these machines. Interviews with game creators and programmers, spotlights on individual collector's home game room layouts, reviews of topical books and DVDs, and news items of interest to those with game rooms are also featured monthly.

gollark: .
gollark: Or videotapes
gollark: I recommend libdatatape for all your tapey needs. It handles all their oddities, and is capable of serializing stuff nicely.
gollark: (libdatatape takes four bytes though, for data length)
gollark: In any case, tapes are quite big.

References

  1. "Gameroom Magazine Ends After 23 Years | Articles | Vending Times". www.vendingtimes.com. Retrieved 2019-04-10.


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