Galleon (video game)

Galleon (Galleon: Islands of Mystery in the U.S. version) is an action-adventure game that was developed by Toby Gard and Confounding Factor, and released by SCi Games and Atlus for the Xbox and mobile phones.

Galleon
Developer(s)Confounding Factor
Publisher(s)
Designer(s)Toby Gard
Platform(s)Xbox, Mobile phone
ReleaseXbox
  • EU: June 11, 2004
  • NA: August 3, 2004
Mobile
  • NA: August 26, 2004
  • EU: August 26, 2004
Genre(s)Action-adventure
Platformer
Mode(s)Single-player

Plot for Gameplay

Chapter 1: Akbah

Rhama Sabrier has received a letter from Dr. Areliano, stating that he is fascinated about his ship and its origins, and wants Rhama to come help investigate this situation. Arriving at dock, Rhama is introduced by Dr. Areliano's servant, Jabez. He is in quite a hurry, as he is aware that Areliano would be back soon, however Rhama would like to visit the shop, as he is low on stock.

Chapter 2: Calverly

Chapter 3: The Storm

Jabez notices that Rhama's ship is behind his, so he consumes another herb, starting a massive storm. While trying to help steer the ship, Rhama falls off. He manoeuvres through the water so that he isn't blown away by the wind. Eventually, Rhama arrives at land, exhausted.

Chapter 4: Slave Pit

Chapter 5: Slave Palace

Chapter 6: Ankon

Chapter 7: Epheremy

Development

Announced in Edge in 1997, the game went through various incarnations and publishers. As the original designer of Lara Croft, Toby Gard left Core Design shortly after the first Tomb Raider game was released. Galleon was to be his first independent title following the original Tomb Raider. Galleon started development on PC and was ported to Dreamcast then GameCube (as Galleon: Islands of Mystery[1][2]) and eventually to the Xbox. The title was originally going to be published by Interplay but after numerous delays was cancelled and subsequently picked up by SCi. Gard's company Confounding Factor closed its doors after the release and he returned to Eidos Interactive as a design consultant for the Tomb Raider franchise. The graphical style of the game was intended to have a comic book feel as well as being influenced by Ray Harryhausen's Sinbad films and Burt Lancaster vehicles.[3] The soundtrack was originally composed by Lee Nicklen, though due to breach of contract and the publishers not paying him, the music is now available for free under the GNU license.

Reception

Reception
Review scores
PublicationScore
mobileXbox
1Up.comN/AC+[4]
EdgeN/A7/10[5]
EGMN/A4.5/10[6]
EurogamerN/A6/10[7]
Game InformerN/A4.25/10[8]
GameSpot7.2/10[9]7/10[10]
GameSpyN/A[11]
GameZoneN/A7.5/10[12]
IGNN/A8.2/10[13]
OXM (US)N/A6.8/10[14]
The TimesN/A[15]
Aggregate scores
GameRankings72%[16]67%[17]
MetacriticN/A67/100[18]

The Xbox version received "average" reviews according to video game review aggregator Metacritic.[18]

gollark: How heretical.
gollark: Is it apioform #12397 from the GTech™ apiary facility?
gollark: The new bee recycler converts bees into mana.
gollark: According to the osmarks.tk™ IQ test, my IQ is over 600.
gollark: Or too little.

References

  1. IGN staff (October 17, 2001). "Galleon: Islands of Mystery (Preview)". IGN. Retrieved June 17, 2014.
  2. "The Ultimate Next Generation Action Game From the Lead Designer of The Original Tomb Raider Coming This Winter to the Nintendo Gamecube". PR Newswire. Cision. August 20, 2001. Archived from the original on August 22, 2001. Retrieved July 2, 2019 via Yahoo.com.
  3. "Toby Gard: Let the battle begin". The Independent. April 18, 2004. Archived from the original on April 19, 2014. Retrieved December 20, 2015.
  4. Irwin, Mary Jane (August 9, 2004). "Galleon [Islands of Mystery]". 1UP.com. Archived from the original on June 2, 2016. Retrieved December 21, 2015.
  5. Edge staff (June 2004). "Galleon". Edge. No. 137. p. 98. Archived from the original on June 3, 2004. Retrieved December 20, 2015.
  6. EGM staff (November 2004). "Galleon: Islands of Mystery". Electronic Gaming Monthly. No. 184. p. 150.
  7. Reed, Kristan (June 21, 2004). "Galleon". Eurogamer.
  8. Miller, Matt (October 2004). "Galleon [Islands of Mystery]". Game Informer. No. 138. p. 140.
  9. Mearls, Mike (August 26, 2004). "Galleon: Dawn Review". GameSpot. Retrieved December 20, 2015.
  10. Navarro, Alex (August 6, 2004). "Galleon: Islands of Mystery Review". GameSpot. Retrieved December 20, 2015.
  11. Turner, Benjamin (August 6, 2004). "GameSpy: Galleon [Islands of Mystery]". GameSpy. Archived from the original on November 2, 2005. Retrieved December 21, 2015.
  12. Lafferty, Michael (August 5, 2004). "Galleon [Islands of Mystery] - XB - Review". GameZone. Archived from the original on April 16, 2008. Retrieved December 21, 2015.
  13. Perry, Douglass C. (August 4, 2004). "Galleon: Islands of Mystery". IGN. Retrieved December 20, 2015.
  14. "Galleon: Islands of Mystery". Official Xbox Magazine. September 2004. p. 74.
  15. "Galleon". The Times. June 19, 2004. Retrieved December 20, 2015.(subscription required)
  16. "Galleon: Dawn for Mobile". GameRankings. Retrieved December 20, 2015.
  17. "Galleon: Islands of Mystery for Xbox". GameRankings. Retrieved December 20, 2015.
  18. "Galleon: Islands of Mystery for Xbox Reviews". Metacritic. Retrieved December 20, 2015.
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