Galactic Conflict

Galactic Conflict is a play-by-mail game by Flying Buffalo begun in 1982.

Gameplay

Galactic Conflict was a play-by-mail computer-moderated game in which the goal is to have the most points at the end of the game.[1]

Reception

In the April 1983 edition of Dragon (Issue 72), Michael Gray stated "the player is constantly faced with the decision to build more forces and defenses or to build ECONs and thereby gain more points. This also looks like an easy game for beginners."[2]

W.G. Armintrout reviewed Galactic Conflict in The Space Gamer No. 63.[1] Armintrout commented that "Galactic Conflict is a homely but elegant game of science fiction conquest. There is a masterful blend of options in production, military campaigning and logistically structuring an empire. I give it my highest recommendation – particularly for those who have never played PBM before."[1]

gollark: IIRC that's mostly just bad for longer wires, such as those in electricity grids.
gollark: I mean, practically, the somewhat worse fuel efficiency of a non-computer-controlled car is going to be worse for you than "but what if there's a nuclear war and my car doesn't work".
gollark: People seem to really like talking about EMP attacks or something despite them... not really being very plausible problems, compared to everything else.
gollark: I'm glad you provided this useful link.
gollark: I mean, altering the orbit of the earth could work, but is slightly hard.

References

  1. Armintrout, W.G. (May–June 1983). "Star Mail: Three New PBM Space Games". The Space Gamer. Steve Jackson Games (63): 6–8.
  2. Gray, Michael (April 1983). "The PBM scene: Facts you can use when YOU choose what game to play". Dragon. TSR, Inc. (72): 31.
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