GURPS Goblins

GURPS Goblins is a 1996 role-playing game supplement for GURPS published by Steve Jackson Games.

Contents

GURPS Goblins is a complete sourcebook for roleplaying a race of goblins inhabiting a mythical London in the mid 1800s.[1]

Reception

Steve Faragher reviewed GURPS Goblins for Arcane magazine, rating it a 7 out of 10 overall.[1] Faragher comments that "On the whole, Goblins has such a wealth of wonderful background material that it's worth getting for that alone, and indeed it would be awarded an arcane 9/10 if it stopped there. Unfortunately, there are some elements of the rules mechanics that are much less convincing."[1]

Reviews

gollark: Yes.
gollark: Legacy code, beeoid. It's a complex platform.
gollark: This is a possible possibility, yes.
gollark: which could possibly be cool.
gollark: In my `writing_ideas` notes which will probably never be written I have> The world is a simulation, and a very buggy one. You can phase through walls if you walk through them at just the right angle wearing certain colors of T-shirt. Why is the clothing tear resistance code tied into collision detection? Why does it care about color? Nobody knows; it's filled with bizarre legacy code. Occasionally someone finds a really exploitable issue, runs off to certain regions of the world to “test things”, and disappears. Perhaps they manage to escape into reality somehow. Perhaps they're somehow “hired” by the admins to patch further issues. Perhaps they're just deleted to preserve stability.

References

  1. Faragher, Steve (May 1996). "Games Reviews". Arcane. Future Publishing (6): 60–61.
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