Formation Armed F

Formation Armed F (フォーメーション アームドF) is a vertically scrolling shoot 'em up arcade game released by Nichibutsu in 1988. The player controls a spacecraft called the Vowger and shoots enemies, collects power-ups and attempts to defeat bosses to advance levels. The Vowger can be changed to shoot in a multitude of formations and directions.

Formation Armed F
Box art for the NEC PC Engine release of Formation Armed F
Developer(s)Manjyudo
Takanori Tanaka and team
Publisher(s)Nichibutsu
Designer(s)Takanori Tanaka
Platform(s)Arcade Game, NEC PC Engine
ReleaseAugust 1988 (Arcade)[1]
1990 (NEC PC Engine)
Genre(s)Shooter game
Mode(s)Single player, 2 player co-op
CabinetVertical
Arcade systemArmed Formation[2]
CPUMain: 68000 @ 8 MHz
Sound: Z80 @ 4 MHz[2]
SoundYM3812 @ 4 MHz,
DAC @ 4 MHz[1]
DisplayRaster,
240×320 resolution,
60 Hz refresh rate,
2048 out of 4096 colors[2]

Story

Screenshot of the arcade version.

Taking place in the future of the space pioneering era, a mysterious point in the galaxy known as Point X1Y7Z94 is accidentally discovered, suddenly opens up and engulfs the stations nearby. All radio transmissions are silenced by the unknown, but violent forces on the other side as the point shows the energy capable of opening a black hole. The Milky Way Federation sends the latest developed star fighter in their fleet, the Vowger RC30, to Point X1Y7Z94 to investigate the area and eliminate the forces responsible for the events.

Ports

Formation Armed F was released as "Armed F" on the Nintendo Switch in the Nintendo eShop on 28 March 2019 by Hamster Corporation as part of their Arcade Archives series.[3]

gollark: Sometimes my lack of ability to imagine things and/or broken long term memory can be really convenient!
gollark: ... yes, that.
gollark: You could have some thing where you prefix an instruction with `vec[some parameters]` and it converts it to multiple instructions working on each register or something.
gollark: Couldn't it mostly just be a macro, if you have those?
gollark: Clearly you should just implement vectorization so you can just run some magic "vectorize" thing on ANY instruction and the assembler works it out.

References

  1. "Armed Formation". www.arcade-history.com. Retrieved 17 June 2015.
  2. https://web.archive.org/web/20141027175002/http://mamedev.org/source/src/mame/drivers/armedf.c.html. Archived from the original on October 27, 2014. Retrieved October 27, 2014. Missing or empty |title= (help)
  3. Lane, Gavin (2020-03-13). "Guide: Every Arcade Archives Game On Nintendo Switch, Plus Our Top Picks". Nintendo Life. Retrieved 2020-03-28.
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