Fork–exec

Fork–exec is a commonly used technique in Unix whereby an executing process spawns a new program.

Description

fork() is the name of the system call that the parent process uses to "divide" itself ("fork") into two identical processes. After calling fork(), the created child process is an exact copy of the parent except for the return value of the fork() call. This includes open files, register state, and all memory allocations, which includes the program's executable code. In some cases the two continue to run the same binary, but often one (usually the child) switches to running another binary executable using the exec() system call.

When a process forks, a complete copy of the executing program is made into the new process. This new process is a child of the parent process, and has a new process identifier (PID). The fork() function returns the child's PID to the parent process. The fork() function returns 0 to the child process. This enables the two identical processes to distinguish one another.

The parent process can either continue execution or wait for the child process to complete. The child, after discovering that it is the child, replaces itself completely with another program, so that the code and address space of the original program are lost.

If the parent chooses to wait for the child to die, then the parent will receive the exit code of the program that the child executed. To prevent the child becoming a zombie the parent should call wait on its children, either periodically or upon receiving the SIGCHLD signal, which indicates a child process has terminated.

One can also asynchronously wait on their children to finish, by using a signal handler for SIGCHLD, if they need to ensure everything is cleaned up. Here's an example of a signal handler that catches any incoming SIGCHLD signals and handles multiple concurrent signals received.

  void cleanup(int signal) {
    while (waitpid((pid_t) (-1), 0, WNOHANG) > 0) {}
  }

When the child process calls exec(), all data in the original program is lost, and it is replaced with a running copy of the new program. This is known as overlaying. Although all data are replaced, the file descriptors that were open in the parent are closed only if the program has explicitly marked them close-on-exec. This allows for the common practice of the parent creating a pipe prior to calling fork() and using it to communicate with the executed program.

Microsoft Windows does not support the fork-exec model, as it does not have a system call analogous to fork(). The spawn() family of functions declared in process.h can replace it in cases where the call to fork() is followed directly by exec().

When a fork syscall is made on WSL, lxss.sys does some of the initial work to prepare for copying the process. It then calls internal NT APIs to create the process with the correct semantics and create a thread in the process with an identical register context. Finally, it does some additional work to complete copying the process and resumes the new process so it can begin executing.

Jack Hammons of Microsoft[1]
gollark: However, the internet connection is not very good so it would probably work worse.
gollark: My *home* server has a probably-similar CPU but less RAM.
gollark: See that you do.
gollark: I'm not sure if that actually exists given that Minecraft is very single-threaded but OH WELL.
gollark: If you want to keep exploring excessively you'll need to pay me so I can pay for a better server.

References

  • "File descriptors across fork(2)/exec(2)", Operating Systems (Course 304-427B), Franco Callari, Electrical Engineering Department, McGill University
  • "fork and exec", Tim Love, University of Cambridge Engineering Department
  • Advanced Programming in the UNIX Environment, W. Richard Stevens, Addison-Wesley ISBN 0-201-56317-7
  • Unix Power Tools, Jerry Peek, Tim O'Reilly, Mike Loukides, O'Reilly, ISBN 1-56592-260-3
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