Forget-Me-Not (video game)

Forget-Me-Not is an maze game written by Australian developer Brandon Williamson under the name Nyarlu Labs and released on March 22, 2011 for Android and iOS. The game was briefly removed from the App Store once 32-bit support was dropped, but later returned as part of the gaming subscription service GameClub.

Forget-Me-Not
Developer(s)Nyarlu Labs
Designer(s)Brandon Williamson
Platform(s)iOS, Android
ReleaseMarch 22, 2011
Genre(s)Maze
Mode(s)Single-player

Reception

The game has a Metacritic score of 85% based on 13 critic reviews.[1]

Slidetoplay wrote "Add a dash of Rogue, a large helping of Pac-Man, and you have the recipe for addictive arcade action. "[2] AppSmile said "A 5-Dimple stunner that has earned a permanent place on our iDevices. "[3] AppSafari wrote "Is Forget-Me-Not better than Pac-Man? I'm not sure I'd go that far. But it's one of the best iPhone games I've seen, and I enthusiastically recommend it. "[4] TouchArcade said "This game is just incredible. Every regular readers knows that I'm a retro nut, and Forget-Me-Not has retro goodness in droves. "[5] The AV Club said "The action quickly gets insane, though a trio of modes can help vary the game, depending on what sort of challenge you desire. "[6] Pocketgamer UK wrote "Fantastic retro presentation meets intriguing modern design, Forget-Me-Not is a breath of fresh air. "[7] Gamezebo wrote "It's dripping with retro goodness but doesn't bank on nostalgia to provide a compelling experience. An all around excellent game. " [8]

148Apps said "A great little retro arcade game – and I mean arcade in the truest sense. This feels like something that could have been made in the 1980′s and just recently unearthed. This is 'retraux' in incredibly fine form, and well worth checking out for fans of arcade games and fans of retro-styled games. "[9] AppSpy wrote "Forget-Me-Not is certainly hard to forget, with a unique combination of classic and modern elements that make it a blast to master. "[10] Multiplayer.de said "Forget-Me-Not isn't just a tribute. The charming twist to the Pac-Man mechanics is simply brilliant and the last update adds some kind of variety to the mix. It's a shame that swipe controls are so slow in the hardest moments of the game. "[11]

Edge magazine wrote "As an experiment in making a genuine retro game, and as a tribute to a forgotten title of yore, Forget-Me-Not is brilliant. But as a 2011 release, even with rose-tinted spectacles firmly applied, it's much harder to recommend. "[12]

gollark: AutoBotRobot idea: haiku detector.
gollark: ++remind 1w <@156021301654454272> esobot?
gollark: OCaml seemingly good.
gollark: GNU EFI?!
gollark: I agree with helloboi. As always*.

References

  1. "Forget-Me-Not for iPhone/iPad Reviews". Metacritic. Retrieved 2016-11-02.
  2. "Forget-Me-Not Review". Slide to Play. 2016-04-15. Retrieved 2016-11-02.
  3. "Archived copy". Archived from the original on 2013-11-10. Retrieved 2014-10-03.CS1 maint: archived copy as title (link)
  4. "Forget-Me-Not iPhone & iPad game app review". AppSafari.com. 2011-04-26. Retrieved 2016-11-02.
  5. Blake Patterson. "'Forget-Me-Not' - The Magical Lovechild of PAC-MAN and Rogue (Review)". TouchArcade.com. Retrieved 2016-11-02.
  6. John, Anthony. "April 4, 2011 · Sawbuck Gamer · The A.V. Club". Avclub.com. Retrieved 2016-11-02.
  7. "Forget-Me-Not review - iPhone reviews". Pocket Gamer. Retrieved 2016-11-02.
  8. Zuccarelli, Dan (2011-04-22). "Forget-Me-Not Review". Gamezebo.com. Retrieved 2016-11-02.
  9. Carter Dotson (2011-04-12). "Forget-Me-Not Review". 148Apps.com. Retrieved 2016-11-02.
  10. "Forget-Me-Not Review | iPhone & iPad Game Reviews". AppSpy.com. Retrieved 2016-11-02.
  11. "Forget-Me-Not - Recensione - iPhone - 97631". Multiplayer.it. Retrieved 2016-11-02.
  12. Bradford, Matt (2014-09-11). "Edge Magazine | GamesRadar". Edge-online.com. Retrieved 2016-11-02.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.