Flying Nightmares
Flying Nightmares is a video game developed by American studio Lifelike Productions and published by Domark for the Power Macintosh, one of the first ever commercial PPC native games. It was also ported to the 3DO.
Flying Nightmares | |
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![]() North American Macintosh cover art | |
Developer(s) | Simis Limited Likelike Productions (3DO) |
Publisher(s) | Domark Software, Inc. |
Producer(s) | John Kavanagh |
Designer(s) | Chris Tubbs David W. Payne Jonathan Newth |
Programmer(s) | Colin Boswell |
Artist(s) | Alan Tomkins Tony West |
Writer(s) | Doug Richardson |
Platform(s) | 3DO Interactive Multiplayer Macintosh |
Release | Macintosh
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Genre(s) | Combat flight simulator |
Mode(s) | Single-player |
Gameplay
Flying Nightmares is a combat flight simulator in a Harrier Jump Jet.[1] It is combined with a theatrical-scale strategic layer.
Reception
Next Generation reviewed the 3DO version of the game, rating it three stars out of five, and stated that "this is as good as the 3DO is likely to see, but still not recommended for everyone."[1]
Reviews
- GamePro (Nov, 1995)
- Electronic Gaming Monthly (Nov, 1995)
- Power Unlimited - Mar, 1996
- All Game Guide - 1998
gollark: <@241757436720054273> I guess Scratch may teach that a bit (though often you'll just be made to blindly follow a tutorial for "learn to code" stuff) but it doesn't teach it very *well* because it's generally lacking in useful constructs.
gollark: I always am except when I'm.not.
gollark: https://osmarks.tk/nemc ←TL;DR: scratch bad.
gollark: CF? Coefficient fluctuation?
gollark: I figure I could replace the RPNCalcs with it, as well as the beep generator and SVG image generator ideas.
References
- "Finals". Next Generation. No. 12. Imagine Media. December 1995. p. 185.
External links
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