Final Blaster

Final Blaster[lower-alpha 1] is a 1990 horizontal-scrolling shooter video game developed by Nova and published by Namco for the PC-Engine. Controlling the Blaster Mark II "Phoenix" starfighter, the player is tasked with wiping out the Bosconian alien race before they destroy Earth. Gameplay involves shooting down enemies and avoiding projectiles — power-ups can be collected to increase the player's abilities. It is the third and final game in Namco's Bosconian series.

Final Blaster
Cover art
Developer(s)Nova
Publisher(s)Namco
SeriesBosconian
Platform(s)PC-Engine
Release
  • JP: September 28, 1990
Genre(s)Vertical-scrolling shooter
Mode(s)Single-player

Development of the game was originally by Namco subsidiary N.H. Systemm, however following their bankruptcy earlier in 1990 development was then handed to Japanese developer Nova. Aisystem Tokyo assisted with programming. Final Blaster received mostly favorable reviews, being praised for its colorful graphics, unique gameplay mechanics and soundtrack, although was criticized for being too difficult and for being unable to stick out from other shooters on the system. It was digitally re-released for the Japanese Wii Virtual Console in 2008.

Gameplay

In-game screenshot.

Final Blaster is a vertical-scrolling shooter video game. Controlling a starfighter, the Blaster Mark II "Phoenix", the player is tasked with wiping out the Bosconian forces before they destroy all of mankind.[1] The Blaster starts with a "vulcan gun" to fire projectiles at enemies — collecting red "power pods" dropped by certain enemies will increase the amount of shots that the player can fire.[1] Blue-colored power pods can also be found, giving the player access to new weapons such as piercing lasers or zig-zagging ring shots.[1] By holding down the fire button, the Blaster can charge up energy and eventually morph into a raging firebird, capable of destroying anything in its path.[1]

The game spans seven stages, featuring landscapes such as mechanical bases, asteroid fields and organic-like structures.[1] Each stage also features a boss that must be defeated in order to progress.[1] The player can also control the speed of the stage scrolling by moving up and down, which will respectively increase or decrease the scrolling.[1] A "difficulty" meter is presented at the end of each stage, which determines how hard the next stage will be.[1] Some of the enemies are taken from other Namco games, such as the invincible Bacura boards from Xevious.[2]

Development and release

Final Blaster was released for the PC-Engine by Namco in Japan on September 28, 1990.[2] Development was originally being handled by Namco subsidiary N.H. System, who previously developed the arcade game Märchen Maze, however development was later transferred to Japanese studio Nova after N.H. System was dissolved earlier in 1990.[3] Aisystem Tokyo, a "group company" of Aisystem, assisted with programming.[4] It is the third and final entry in Namco's Bosconian series, taking place after the events of the 1989 arcade game Blast Off.[5][2] Final Blaster was digitally re-released for the Japanese Wii Virtual Console on September 8, 2008.[6] The game's soundtrack, compiled with music from Märchen Maze and Blast Off, was released by Japanese company Sweep Records on November 30, 2018.[7]

Reception

Reception
Review scores
PublicationScore
ACE817/1000[8]
CVG83%[9]
Famitsu26/40[2]
Aktueller Software Markt8/10[10]
Power Play63%[11]

Final Blaster received favorable reviews, often being compared to Hudson Soft's Gunhed. Reviewers praised the game's colorful graphics, interesting gameplay mechanics and soundtrack, also some disliked its high difficulty level.

ACE favorably compared the game to Gunhed, praising its colorful graphics, gameplay mechanics and variety of enemies.[8] They also praised the game's musical score and sound effects, concluding with "it's got the right tactics."[8] Computer + Video Games found the detailed graphics, unique gameplay features and soundtrack to make it "pretty damn addictive",[9] while German publication Aktueller Software Markt liked its soundtrack, gameplay and graphical style.[10] Computer + Video Games also compared it highly to Gunhed, saying that it made for a worthy competitor to Hudson's title.[9] In their debut issue, Raze magazine briefly noted that the game stuck out from other shooters on the PC-Engine, alongside Sega's later cancelled Space Fantasy Zone.[12] Japanese publication Famitsu praised its colorful graphics and callbacks to other Namco games such as Xevious.[2]

German magazine Power Play was more divided on the game, finding its soundtrack to be average and for hardly sticking out among other shooters released for the console.[11] They also disliked the levels for being too short.[11] ACE said that the game's graphics, notably the player's ship, were too small, and that the high difficulty level could put off potential players.[8] In contrast, Computer + Video Games found the game to not have much of a challenge, claiming that hardcore fans of the genre could easily complete it.[9] Famitsu disliked the game for not being able to stick out among other games of its type and for being too difficult, alongside it having very little to do with the original Bosconian outside of cameo appearances and the storyline.[2]

Notes

  1. Japanese: ファイナルブラスター Hepburn: Fainaru Burasutā
gollark: Also, change the modapck.
gollark: The premade-bases idea is kind of horrible too; a basic starter kit could work.
gollark: Except you tried to play regular survival *too*, so that broke.
gollark: The annoying thing is, though, I don't like going through the earlygame, and now I have to do that yet again, and will forever as the next one will inevitably break.
gollark: I don't see how.

References

  1. Final Blaster instruction manual (PDF) (in Japanese). Namco. 28 September 1990. Archived from the original (PDF) on 5 January 2017. Retrieved 2 October 2019.
  2. "WEEKLY CROSS REVIEW - ファイナルブラスター". Famitsu. Enterbrain. Archived from the original on 23 July 2019. Retrieved 2 October 2019.
  3. Zuku; Hisaya Amagasaki (13 August 2010). テレビゲーム綺譚. Mitsurinsha. Archived from the original on 23 August 2019. Retrieved 2 October 2019.
  4. "Game Development List" (in Japanese). Aisystem Tokyo. Archived from the original on 25 July 2001. Retrieved 2 October 2019.
  5. "ファイナルブラスター" (10). Namco. Namco Community Magazine NG. 10 October 1990. p. 5.
  6. "ダウンロード配信カタログ - ファイナルブラスター". Namco Bandai Games. 9 September 2008. Archived from the original on 28 February 2016. Retrieved 1 October 2019.
  7. Nagaoka, Yuri (1 November 2018). "スーパースィープ、サントラ「ナムコサウンドミュージアム ~メルヘンメイズ&ブラストオフ&ファイナルブラスター~」発売決定". GAME Watch. Impress Group. Archived from the original on 2 October 2019. Retrieved 2 October 2019.
  8. Haynes, Rik (December 1990). "Final Blaster" (39). Advanced Computer Entertainment. p. 107. Retrieved 1 October 2019.
  9. Leadbetter, Richard (December 1990). "Final Blaster" (109). Computer + Video Games. p. 118. Retrieved 1 October 2019.
  10. Suck, Michael (December 1990). "Final Blaster" (in German). Aktueller Software Markt. p. 107. Retrieved 1 October 2019.
  11. Mittel (January 1991). "Final Blaster" (in German). Power Play. p. 178. Archived from the original on 2 October 2019. Retrieved 2 October 2019.
  12. Yamasho, Miasoma (November 1990). "Big In Japan" (1). Newsfield. Raze. p. 21. Retrieved 1 October 2019.
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