Autodesk MotionBuilder

MotionBuilder is a 3D character animation software produced by Autodesk. It is used for virtual cinematography, motion capture, and traditional keyframe animation. It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder. Alias in turn was acquired by Autodesk.

MotionBuilder
Developer(s)Autodesk Inc.
Stable release
2020[1]
Operating systemWindows, Linux
Type3D computer graphics
LicenseTrialware
Websiteautodesk.com/motionbuilder

It is primarily used in film, games, television production, as well as other multimedia projects.

At SIGGRAPH 2012, Autodesk announced a partnership with Weta Digital and Lightstorm Entertainment to develop the next generation of the technology.[2]

Features

gollark: I use `anyhow`, which allows me to magically store pretty much any error and add context to it and stuff, without having to have verbose conversion code.
gollark: This is because everything about it can fail at any time.
gollark: I feel like having convoluted `match` statements in my code for every operation would be very ææææ - in minoteaur there are sometimes even multiple `?`s per line.
gollark: Replying to https://discord.com/channels/346530916832903169/348702212110680064/751900012023250964`if let` is pattern matching.
gollark: Basically, if you use `?` on a `Result<T, io::Error>` your function must return `Result<T, io::Error>` (or something with an error type can store `io::Error`s).

See also

References

  1. "What's New in Autodesk MotionBuilder 2020". Autodesk. Retrieved 2020-01-17.
  2. Business Wire (2012-08-07). "Autodesk, Lightstorm Entertainment and Weta Digital Drive Virtual Production Forward". Business Wire. Retrieved 2013-04-29.
  3. "Autodesk MotionBuilder SDK Documentation". Autodesk. Retrieved 2013-04-29.
  4. "FBX Export, Plug-In | Download FBX Converter". Autodesk. Retrieved 2013-04-29.


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